Aloha: My first thread. Apologies if there's already a solution to this on the forums (I searched, to no avail [wrong search terms?]), and I hope this is posted in the right place.
When compiling this map, I keep getting these artifacts appear in-game:
These are only static so long as the player viewpoint in-game is static as well (ie - I'm so long as I don't move the mouse). I've tried compiling with and without cubemaps enabled - increasing and decreasing the height of the cubemap and the water block to no avail. Fiddling with the settings of the water_lod_control still provides this same error - no leaks on map to suggest this is the cause.
And here's the most recent compile log:
View attachment g_c_water_map.txt
Any help would be great - and thanks in advance.
When compiling this map, I keep getting these artifacts appear in-game:
These are only static so long as the player viewpoint in-game is static as well (ie - I'm so long as I don't move the mouse). I've tried compiling with and without cubemaps enabled - increasing and decreasing the height of the cubemap and the water block to no avail. Fiddling with the settings of the water_lod_control still provides this same error - no leaks on map to suggest this is the cause.
And here's the most recent compile log:
View attachment g_c_water_map.txt
Any help would be great - and thanks in advance.