Unflinching MetroCops

M

Mannex17

Guest
Has anyone noticed that on the vid from VU where Gordon's chucking all the static orbs around, that when he machine guns a MetroCop (black masks) he(?) doesn't even flinch?

This is one of the things that wasn't quite perfect about Half-Life one. In HL1, you could unload a whole mp5 clip into a grunt and they wouldn't flinch, and all you would get are a bunch of blood sprites. I would like to see at least a pain registering flinch, but i'm not asking for a full fledged Goldeneye/Perfect Dark double over and hold their arm in pain for 5 seconds. Maybe just a yelp of pain and a slight blowback.

I know, I'm twisted. :upstare:
 
1) He's wearing armour
2) He was probably already dead before he could "flinch"
3) We don't even know if he's Human/Alien/Robot
 
actually this would be quite cool, if implemented correctly.
Anything to boost the realism factor is a good thing, imo.
 
you are right mannex17 and you to mac, anything to boost the realism factor is a plus, but i actually didn't notice this until it was pointed out to me. heh, i guess im just used to an enemy not flinching thanx to Halo and just about every other game out there now. realism is good, reality isn't.
 
Six Three said:
1) He's wearing armour
2) He was probably already dead before he could "flinch"
3) We don't even know if he's Human/Alien/Robot

1) a. First of all, blood spurted out, so it penetrated armor
1) b. Even if you had body armor on, the impact of the bullet would knock you back. Body armor isn't designed as an inflexable hard shell, but as a multilayered semi flexable one, so it absorbs the shock of the round and prevents it from entering the body. People that get shot with body armor on still end up with really serious bruises.

2) I saw gordon fire about 5 rounds into the dude, who was still alive, and then fire a few more to finish him off, and when he was alive, I saw no flinching.

3) a. If it's an alien, then I bet aliens still have nerve cells, or else they'd stand in fire until they burned up or something of the such
3) b. If it's a robot, then it's obviously bipedal (walks on two legs) and probably has a waist joint to emulate human movement, and it was shot mostly above the waist. The impact of the bullet would have pushed the upper torso back to protect against shock at least, or the shock of the bullet would have damaged the robot.

4) applies to all of the above: the impact of the bullet is greater than swacking something with a baseball bat (or a crowbar ^_^). The impact would at least push the object it hits back a little.
 
Mannex17 said:
1) a. First of all, blood spurted out, so it penetrated armor
1) b. Even if you had body armor on, the impact of the bullet would knock you back. Body armor isn't designed as an inflexable hard shell, but as a multilayered semi flexable one, so it absorbs the shock of the round and prevents it from entering the body. People that get shot with body armor on still end up with really serious bruises.

2) I saw gordon fire about 5 rounds into the dude, who was still alive, and then fire a few more to finish him off, and when he was alive, I saw no flinching.

3) a. If it's an alien, then I bet aliens still have nerve cells, or else they'd stand in fire until they burned up or something of the such
3) b. If it's a robot, then it's obviously bipedal (walks on two legs) and probably has a waist joint to emulate human movement, and it was shot mostly above the waist. The impact of the bullet would have pushed the upper torso back to protect against shock at least, or the shock of the bullet would have damaged the robot.

4) applies to all of the above: the impact of the bullet is greater than swacking something with a baseball bat (or a crowbar ^_^). The impact would at least push the object it hits back a little.

i concur.

i had actualy written a reply very similar to yours but the forums died just as i tried to post it...

nice post if i do say so myself.
 
Didn't they say that this would be in? I'm pretty sure they did.
 
Is there any modern game out today that has enemies that DO flinch?

Although I have to agree to Mannex here, it doesn't look good without it..
 
CrazyHarij said:
Is there any modern game out today that has enemies that DO flinch?

Although I have to agree to Mannex here, it doesn't look good without it..
Goldeneye, Perfect Dark. They had amazing damage systems for their time, and sadly they still remain amazing damage systems.
 
Mannex17 said:
If it's an alien, then I bet aliens still have nerve cells
So true man, so true. Everyone knows real aliens have nerve cells pfff.
And they dare to say this game is realistic. Bah
 
Remember that they recently reached alpha. Aren't even in beta yet. This may already be in the works but may not have been put in for E3.
 
Iced_Eagle said:
Remember that they recently reached alpha. Aren't even in beta yet. This may already be in the works but may not have been put in for E3.

True, true.
 
Call of Duty (single player) does it really well, and not only do the enemies flinch realistically when hit, they also fall over and get back up from time to time, which looks really cool. Not many games really give this area alot of attention.
 
By Alpha stage though all the main features are in place. So unless they were still tweaking the damage system and didn't want to show that off just yet then I doubt you will see it in the final game.

Of course that doesn't mean it can't be modded in. :D
 
iamaelephant said:
Call of Duty (single player) does it really well, and not only do the enemies flinch realistically when hit, they also fall over and get back up from time to time, which looks really cool. Not many games really give this area alot of attention.

Yeah, but the Call of Duty fliching is as unscripted as Tony Hawk's Pro Skater 1 falls.
 
The Mullinator said:
By Alpha stage though all the main features are in place. So unless they were still tweaking the damage system and didn't want to show that off just yet then I doubt you will see it in the final game.

Of course that doesn't mean it can't be modded in. :D


Unless a guy twitching when he gots shot is a main feature i think yee be wrong.

For example

Rome total war: Went alpha months ago.... but in the last few months they have added a crap load of new features....

http://www.legiontotalwar.com/elephant.JPG

now a few months ago when those horses had charged Infantry all they did was push them around like on an ice rink.

just recently in some E3 videos we now see that horses will knock guys flat on their arses and even jump on top of them, some even refuse to charge and throw off their riders into the enemy troops, if a horse runs into a spear it will buck and throw of its rider the spear will break and the horse will keel over and die...

all done after it went alpha.

*few more screens*

http://www.totalwar.com/community/images/br3.jpg
http://image.com.com/gamespot/images/2004/screen_e3/589390_20040504_screen001.jpg
 
Maybe they're just stupid...

A more reasonable...reason might be that they had their nerve cells removed.......:|
 
I didn't mind too much about the pain animations, but there was one scene involving the combine which I thought looked a bit crude. In the first clip when Gordon gets shoved by a combine (when he tried to exit through the door in the wire fence), it looked a bit jerky and odd. For a start, the combines 'shoving' animation didn't look like it would send Gordon flying backwards quite so much, the grunt just held up his hand in a way which didn't look at all threatening. Now if he had twatted Gordon with his stun-stick, I could understand why you would get shoved back. As it was, it looked like that combine grunt was using a 'force push' or something lol :rolling: .
This is all being incredibly nit-picky, but when you see something which doesn't match the stratospheric quality and immersion of the rest of the clip, it stands out like a sore thumb.
 
Well if they have jedi force powers I'd have to agree ;)
 
Don't worry, they'll flench... they do in the leak... NOT THAT I HAVE IT *WINK!
 
Do they flinch if you like, pretend to bitch slap them, but then pull back at the last second?
 
you cant do that in the game anyway.... so yes they do that. You have an imagination dont you?
 
thund said:
I didn't mind too much about the pain animations, but there was one scene involving the combine which I thought looked a bit crude. In the first clip when Gordon gets shoved by a combine (when he tried to exit through the door in the wire fence), it looked a bit jerky and odd. For a start, the combines 'shoving' animation didn't look like it would send Gordon flying backwards quite so much, the grunt just held up his hand in a way which didn't look at all threatening. Now if he had twatted Gordon with his stun-stick, I could understand why you would get shoved back. As it was, it looked like that combine grunt was using a 'force push' or something lol :rolling: .
This is all being incredibly nit-picky, but when you see something which doesn't match the stratospheric quality and immersion of the rest of the clip, it stands out like a sore thumb.

Yes, I also noticed that. Also when he is done with the shove, he snaps back into his default pose a little too quickly. It's also kinda lame how when the citezens talk to you, the shift their body, and after that, stand absolutely still, and only the mouth moves. Stuff like this does stick out.
 
Wait so they didn't fix this problem from Half-Life 1? Where you could unload like 20 Mp5 bullets into a grunt and they wouldn't react whatsoever? I really hope that's not the case.
 
Clearly, SOME creatures react, as seen in the Strider vids. So it's certainly not an engine limitation.
 
That scene looks like they mostly get hit in the hands/arms until the player actually aims and kills them (probably to draw out the action). It sorta looks like they stop firing when hit and maybe even flinch (not enough detail to really see anything subtle).

No worries here.

I think Gordon being jostled when unexpectedly shoved is pretty a accurate reaction. ;) If he was prepared for it, that would be a different story.
 
The Mullinator said:
By Alpha stage though all the main features are in place. So unless they were still tweaking the damage system and didn't want to show that off just yet then I doubt you will see it in the final game.

Of course that doesn't mean it can't be modded in. :D

Alpha simply means you can play it from beginning to end and that the main content is in... Main content doesn't include such subtleties (sp) as flinching. The main things are like maps are all in and transition, weapons and enemies are done or getting tweaked and such.

Beta is where only the minor things get implemented. Things like maybe an enhanced model, noise, updated net code, better hit boxes, graphic fixes etc etc are done... Balancing is also done in this stage for weapons, map items and enemies.
 
if you shoot a human being ni the lungs, he wont flinch, i dont care anywayz :x
 
Mannex17 said:
Has anyone noticed that on the vid from VU where Gordon's chucking all the static orbs around, that when he machine guns a MetroCop (black masks) he(?) doesn't even flinch?

This is one of the things that wasn't quite perfect about Half-Life one. In HL1, you could unload a whole mp5 clip into a grunt and they wouldn't flinch, and all you would get are a bunch of blood sprites. I would like to see at least a pain registering flinch, but i'm not asking for a full fledged Goldeneye/Perfect Dark double over and hold their arm in pain for 5 seconds. Maybe just a yelp of pain and a slight blowback.

I know, I'm twisted. :upstare:

Well, in real life, you've got to empty a whole clip into a guy, because he's pumped with adrenaline and can handle fatal injuries quite well for a few seconds. You have to actually nail him down. He falls down because of shock, not fatal injuries.
 
8 easy steps to survive till hl2 comes out, thanks dalamari :p
 
Asus said:
That scene looks like they mostly get hit in the hands/arms until the player actually aims and kills them (probably to draw out the action). It sorta looks like they stop firing when hit and maybe even flinch (not enough detail to really see anything subtle).

No worries here.

I think Gordon being jostled when unexpectedly shoved is pretty a accurate reaction. ;) If he was prepared for it, that would be a different story.

Yeah, Gordon is a walking tank when armed :hmph:
 
Mannex17 said:
Yeah, but the Call of Duty fliching is as unscripted as Tony Hawk's Pro Skater 1 falls.

Scripted or unscripted , CoD does have good flinching and damage systems, although i think they get up a bit too often, and if u think about realism lol 1 hit from a gun wuld seriously damage or hurt u, even with body armour on ude be knocked down, but i guess that wuldnt make a v good game lol :)
 
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