Lucid
The Freeman
- Joined
- Dec 1, 2004
- Messages
- 14,878
- Reaction score
- 39
Filefront
Fangaming
Gamespot
The game looks fairly interesting.
There are several key mechanics in Universe at War: Earth Assault.
1. Each Faction has a unique playing style that cannot be reproduced by a different Faction
2. Tactical Dynamics for each faction are different
1. Hierarchy uses Hardpoints on Walkers to alter: Unit Production, Unit Cost, Defense of Walker, Assault Capabilities.
2. Novus uses Patch System. Initially there is only one patch slot availible for use, however, once a Science Center is built an additional patch slot is unlocked
3. The Masari use Light and Dark mode to even the odds in battle. Light mode has longer range, flight for some units, greater line of sight. Dark Mode has shorter range, more damage, dark matter armor for defense. The Masari tactical dynamics alter by switching modes to fit situations.
3. Heroes aren't armies. They cannot face an entire army alone and most need support to shine.
4. Super Weapons are not game enders. Once built they will will have a countdown before use. In addition, when built and every time it fully recharges, the mini-map will send a yellow box around the rough location of the super weapon. Super Weapons can be great crowd control weapons, but they do not decided the fate of a game.