Unreal 3.0 Engine stuff.

Meh. I expected it to look better than this. The lowres video blew me away, but it's always so hard to get a good impression of how it really looks in lowres video. Your eye tends to fill in the detail that isn't there, and sometimes they do a better job than the game artists do.

I hate how the textures seem to get washed out in many places. The engine also seems to have trouble with organic material. The characters look wooden and lifeless.

Before I thought the Unreal3 engine would blow the Doom3 engine away, but now I don't think so. The Unreal3 engine has slightly more advanced lighting capabilities, but by the time a game with it is on shelves the Doom3 engine would have been updated to match it. Only time will tell how things pan out, but I have much more confidence in the Doom3 engine right now. I think it will dominate for many years to come.

Whats with the outdoor shot though. Is that a shot from the UT2003 engine that got thrown in the mix by mistake? It's horrible.
 
Inquisitor said:
Meh. I expected it to look better than this. The lowres video blew me away, but it's always so hard to get a good impression of how it really looks in lowres video. Your eye tends to fill in the detail that isn't there, and sometimes they do a better job than the game artists do.

I hate how the textures seem to get washed out in many places. The engine also seems to have trouble with organic material. The characters look wooden and lifeless.

Before I thought the Unreal3 engine would blow the Doom3 engine away, but now I don't think so. The Unreal3 engine has slightly more advanced lighting capabilities, but by the time a game with it is on shelves the Doom3 engine would have been updated to match it. Only time will tell how things pan out, but I have much more confidence in the Doom3 engine right now. I think it will dominate for many years to come.

Whats with the outdoor shot though. Is that a shot from the UT2003 engine that got thrown in the mix by mistake? It's horrible.

this reply amazed me more than the screenshots :O.
 
should be right there, scroll down a bit.

regarding the shots, i am not so meh about them. The characters look great, a bajillion polys, advanced bump/normal/parallax mapped, nice HDR light bleeding, good all around. Some shots, amazing numbers of polys. others, (grassy outdoors) left me wanting more detail.

We've gotten to the point where graphic detail isn't so hard to achieve. D3, Far Cry, Stalker, U 3.0 and Source all have most of the same technology. It's going to come down to an artist making nice art in that engine to really sell me.

Right now, for example, i respond to the source engine. That's because to me, it has the higest gameplay potential. I'm not looking for the Next Big Thing in graphics technology. I'm looking for the NBT :) in gameplay.

Bravo UE3 - that's a nice engine. Now make a good game.
 
Haha, and then he calls us fanboys :p

At least we're not afraid to admit that UE3 is currently out of reach for every other engine. No doubt that Valve, Crytek and id have an answer to UE3 in 2006, but not now.

Why did he get banned? I didn't find his posts offensive, although ridiculous, or did he in fact turn out to be another EvilEwok clone?
 
anyone know if theres an updated high quality cam of the new Unreal 3 engine up somewhere? (not the old Unreal 3 vid from the 6800 launch) I know its the same video, Im just hoping for better quality.
 
was just about to create a thread with this in mind

the shadow casting on those characters looks absolutely fantastic
long way to go before its available in a game, but its certainly way ahead of its time
 
Inquisitor said:
Doom3 engine would have been updated to match it.
Right,

To your information, the doom3 engine isn’t hybrid, like source and unreal engine.
You can’t just swap render modules like source and unreal engine can. You can only update it and that will not create stuff as good looking as the unreal engine 3.0.

And once you think games will be on the market with this tech, this engine might be even more advanced. These are very early screens of what is possible with today’s technology, so I doubt doom3 will ever top this or come close.

Don’t get me wrong tho, I have great thrust in doom3’s engine and it will produce some great looking games, but it wont look better then source and unreal engine 3.0
 
tooooooooooo shiny and the outdoor scene with the windmill blatantly isn't finnished.

Apart from that it's fantastic... Although the self shadowing and parallax mapping doesn't look like it's turned on, the walls seem flat compared to how they were in the video.

Apparantly this is the lowest detail setting, so you can forget compareing it with the Doom3 engine. ID will have to rewrite the renderer to compete with that.
 
The in-game models have up to 12,000 polygons and normal mapping (generated from models with up to 8,000,000 polygons) with maps at 2048 x 2048. :O :rolling: :E :thumbs:
 
is there any way of putting this site into english?
 
source < unreal engine 3. (yeah i know we havent seen really half of their power yet, just basing on what i have seen so far)

i dont care how long each were in development, and what time era they are being released in. basically because we have been using the q3 engine for a LONG time, and still using it.

should be interesting on how the source stretches its life further than just hl2 stuff (like quake 3)...or will it just fade out when the unreal engine 3 becomes mainstream in 2006?

no one knows, so dont start getting uptight about my comment you source engine kiddies ;)
 
i guess you didnt understand my post. or even read it :upstare:
 
mrchimp said:
I was thinking of this one http://media.pc.ign.com/media/670/670283/img_2138183.html when I said that.
:farmer:

Still looks damn good but the bricks arn't bumpy enough.
Not all bricks are. depends on how something is build, a well made wall shouldn't be very bumpy atall.

Also the difference between those two pics is one is brick and the other more random and bumpy is stone
 
In the video those bricks looked bumpier and I don't want flat bricks I want bumpy bricks, whats wrong with bumpy bricks. If I want bump bricks in a game then I shall have them, flat bricks are for dull boreing real life, I want bumpy bricks. Bumpy bricks are better. I don't care if there's only half a centi metre of mortar between the bricks, if there bumpy it's all good. Whats the point of haveing bumpy tech then not useing it, bumpys better than flat.
 
mrchimp said:
In the video those bricks looked bumpier and I don't want flat bricks I want bumpy bricks, whats wrong with bumpy bricks. If I want bump bricks in a game then I shall have them, flat bricks are for dull boreing real life, I want bumpy bricks. Bumpy bricks are better. I don't care if there's only half a centi metre of mortar between the bricks, if there bumpy it's all good. Whats the point of haveing bumpy tech then not useing it, bumpys better than flat.

I concur .
 
yea soooo any way of putting the site into english ! i carnt read ne of it :(
 
i just watched the E3 video from fileplanet, it looks ****ing amazing. best graphics in an engine to date, period.
 
Yeah, its definitly amazing. Anyone complaining about the characters looking "wooden" (even though they look awesome to me), has to realize thats more of an animation thing than graphics.
 
That was great.
Something to look forward to after Half-Life 2. (Graphics wise at least) :)
 
Spiffae said:
Right now, for example, i respond to the source engine. That's because to me, it has the higest gameplay potential. I'm not looking for the Next Big Thing in graphics technology. I'm looking for the NBT :) in gameplay.

Bravo UE3 - that's a nice engine. Now make a good game.

I'm with spiffae here. The demo is very impressive (although unreal tech always seems to make everything look sort of ....squat in form), but graphical capabilities arent the be all and end all a games functionality. I want to see FP game engines that are capable of handling greater levels of NPCs/entities so that the opportunity exists to develop more varied forms of game types.
 
Lest we forget, Unreal 2 also looked pretty, but it was still one of the naffest (sp) games I've ever played.
 
true but it was still a good engine that other games can make good use of.
 
The evolution between the Source or Doom3 and UE3 engine is small imo, in other words, it doesn't make much of a difference to me.
 
Its a shame it'll be a couple of years till we see this in games
 
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