Unwanted reflections and invisible prop

  • Thread starter Thread starter Z3r0_Skull
  • Start date Start date
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Z3r0_Skull

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I have a puddle of water underground, and it is reflecting my skybox. and I made a prop_Physics and it is invisable until I get really close. also how do I make a computer that breaks when I shoot it. Heres some pics of it. thanks
 
For the water, use an env_cubemap and point it at the water's surface (in the cubemap's properties)
 
ok I figured out the cubemap thing. I had to enter buildcubemaps in the console
 
for invisible props make sure start fade dist is at -1 and end fade dist is at 0
 
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