Update

MetalliMyers

Newbie
Joined
Aug 3, 2004
Messages
374
Reaction score
0
* Fixed an issue which was affecting player movement prediction
* Stopped players on de_dust2 being able to hide inside of rocks
* Added clipbrushes to de_train to prevent players from reaching certain areas
* Enabled bots to navigate their way out of the carts in cs_compound


Source Engine (game server changes)

* Added "stats" command to print the current cpu usage, players and net bandwidth in use
* Fixed rcon responses to properly reflect request id's
* Added rate-limiting to connectionless queries to prevent flooding (as in HL1, the rate-limiting is controlled via the cvars: sv_max_queries_sec, sv_max_queries_sec_global, and sv_max_queries_window)
* Removed sv_allowlocalquery cvar


Source SDK

* Added Snow and rain materials
* Added qc_eyes.exe
* Made various improvements and fixes to .FGD files
* Fixed an issue in Vrad which was causing visible artifacts when lighting very large objects/areas
* Fixed an issue in Studiomdl which was allowing bad $modelnames to be used
* Fixed the "cordon" texture used by Hammer

Nothing special
 
what area does it block off in train? Hopefully not my super spot above the train, that will make me cry....
 
* Fixed an issue which was affecting player movement prediction
Yes I hope this fixes or atleast helps that situation. :(
 
Back
Top