Source Engine
* cl_predict is now treated as a cheat
* Disallow the '%' character in names and the '#' character when at the start of a name
* Removed debug cvar snd_mixvol
Day of Defeat Source
* Added defense scoring bonus. Players now get a point for blocking an area cap that is over 50%, either by killing a player required for the capture, or by entering the capture area
* Fixed an issue with players not respawning on round restart
* Changed to new arm hitbox code - uses hitbox groups to swap between hitbox sets with and without arms. This will prevent shots to the chest area from hitting the target player's arms
* Increased Thompson and MP40 melee attack rate to match knife/spade
* Fixed situation where melee attacks weren't hitting target when they should have
* Fixed accuracy on semi-auto and full-auto for bar and MP44 being swapped
* Semi automatic is now more accurate than fully automatic
* Darkened background of scoreboard to make it easier to read
* K98 iron sights no longer re-zooms after a shot
* Fixed rag doll pose when player went prone with Panzerschreck
* Reduced maximum number of players on a server to 32
* Fixed issue with bullet penetration wasn't happening correctly with displacements
* Optimization related to grenade explosions
* Network optimizations for player, player resource
* Restrict which shaders are allowed to be applied to player models.
* Fixed sniper rifle playing zoom out animation out if the player was not on the ground when they tried to zoom in ( e.g., falling off of a small ledge )
* Friendly fire is now turned off for the bonus round. Be nice to your winning teammates
* Crosshair scale setting is now saved across sessions
* Added log event for tick points
* Added log event for changeclass
* Added log event for flag caps
* Added log event for game over condition
* Added damage, hitbox, weapon info to player_hurt event
* Fixed log events for clan restart events
* Added cvar mp_logdetail ( 0 = no damage logged, 1 = enemy damage, 2 = teammate damage, 3 = both )
* Made input to voice menus all client side
Although this is all server side, it seems to have fixed the kar only doing 82 dmg
* cl_predict is now treated as a cheat
* Disallow the '%' character in names and the '#' character when at the start of a name
* Removed debug cvar snd_mixvol
Day of Defeat Source
* Added defense scoring bonus. Players now get a point for blocking an area cap that is over 50%, either by killing a player required for the capture, or by entering the capture area
* Fixed an issue with players not respawning on round restart
* Changed to new arm hitbox code - uses hitbox groups to swap between hitbox sets with and without arms. This will prevent shots to the chest area from hitting the target player's arms
* Increased Thompson and MP40 melee attack rate to match knife/spade
* Fixed situation where melee attacks weren't hitting target when they should have
* Fixed accuracy on semi-auto and full-auto for bar and MP44 being swapped
* Semi automatic is now more accurate than fully automatic
* Darkened background of scoreboard to make it easier to read
* K98 iron sights no longer re-zooms after a shot
* Fixed rag doll pose when player went prone with Panzerschreck
* Reduced maximum number of players on a server to 32
* Fixed issue with bullet penetration wasn't happening correctly with displacements
* Optimization related to grenade explosions
* Network optimizations for player, player resource
* Restrict which shaders are allowed to be applied to player models.
* Fixed sniper rifle playing zoom out animation out if the player was not on the ground when they tried to zoom in ( e.g., falling off of a small ledge )
* Friendly fire is now turned off for the bonus round. Be nice to your winning teammates
* Crosshair scale setting is now saved across sessions
* Added log event for tick points
* Added log event for changeclass
* Added log event for flag caps
* Added log event for game over condition
* Added damage, hitbox, weapon info to player_hurt event
* Fixed log events for clan restart events
* Added cvar mp_logdetail ( 0 = no damage logged, 1 = enemy damage, 2 = teammate damage, 3 = both )
* Made input to voice menus all client side
Although this is all server side, it seems to have fixed the kar only doing 82 dmg