Update!

Deemo

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Source Engine

* cl_predict is now treated as a cheat
* Disallow the '%' character in names and the '#' character when at the start of a name
* Removed debug cvar snd_mixvol



Day of Defeat Source

* Added defense scoring bonus. Players now get a point for blocking an area cap that is over 50%, either by killing a player required for the capture, or by entering the capture area
* Fixed an issue with players not respawning on round restart
* Changed to new arm hitbox code - uses hitbox groups to swap between hitbox sets with and without arms. This will prevent shots to the chest area from hitting the target player's arms
* Increased Thompson and MP40 melee attack rate to match knife/spade
* Fixed situation where melee attacks weren't hitting target when they should have
* Fixed accuracy on semi-auto and full-auto for bar and MP44 being swapped
* Semi automatic is now more accurate than fully automatic
* Darkened background of scoreboard to make it easier to read
* K98 iron sights no longer re-zooms after a shot
* Fixed rag doll pose when player went prone with Panzerschreck
* Reduced maximum number of players on a server to 32
* Fixed issue with bullet penetration wasn't happening correctly with displacements
* Optimization related to grenade explosions
* Network optimizations for player, player resource
* Restrict which shaders are allowed to be applied to player models.
* Fixed sniper rifle playing zoom out animation out if the player was not on the ground when they tried to zoom in ( e.g., falling off of a small ledge )
* Friendly fire is now turned off for the bonus round. Be nice to your winning teammates
* Crosshair scale setting is now saved across sessions
* Added log event for tick points
* Added log event for changeclass
* Added log event for flag caps
* Added log event for game over condition
* Added damage, hitbox, weapon info to player_hurt event
* Fixed log events for clan restart events
* Added cvar mp_logdetail ( 0 = no damage logged, 1 = enemy damage, 2 = teammate damage, 3 = both )
* Made input to voice menus all client side


Although this is all server side, it seems to have fixed the kar only doing 82 dmg :p
 
lol @ the cl_predict.

yay for updates, now time for more maps.
 
Sounds like a good start, ill be eager to verify the kar nerfing fix for myself. Still disappointing to hear no word of rifle accuracy not being 100% when not moving. That really gets under my skin.
 
Deemo said:
Day of Defeat Source


* Fixed an issue with players not respawning on round restart

hopefully that stops an annoying exploit where players on the winning side could capture the middle flag on avalanche the second the new round started
 
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