Uplink integration?

Jebusy

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I've been searching everywhere to find information about this. Is it true that there is a way to seemlessly integrate uplink into the original half life? Can anyone link me or explain how to do it?
 
Nope , there is not. Uplink has no place in the official story line and was intended as a demo only. Although according to some sources it was a level cut from the final game.
 
Isn't uplink a mini movie ?

Nope, its a demo that was released after half life's release. It had levels that were originally cut from the game but were then released as a stand alone demo, they were modified to be actually good because apparently they were cut for a reason. The link above is where you can download uplink in a way that integrates it into the original half life game so that when you get to this big gate thing instead of opening to where it is meant to it opens into the uplink levels. likewise when your finished the elevator leaves and opens out into the room that the original gate at the start is meant to go to.
 
Uplink demo was the shit.
 
Probably your opinion made all valve games ever after became super-easy. j/k
 
Putting uplink back in its allegedly proper place is daft story-wise, and kills the pacing something awful. The HECU have left the base in the previous chapter, and all of a sudden, you're playing a compressed retread of the gameplay curve of the very beginning of the game. As a demo, it was fantastic at summarising the mood of the game, but it has no place being dropped back without significant tweaking into the later half of the game, after all those Grunt / AGrunt skirmishes and tank / helicopter battles.
 
Also the fact that it ends in a fade-to-black.
 
Also the fact that it ends in a fade-to-black.
The op says that bit is cut out of the integrated version, but it's still a daft setup.

You know, as much as I love Half-Life, I've never once thought "this game could have done with being longer". It was just the right size, and any cravings for more were satisfied by the expansions, or even the various single player mods.
 
Putting uplink back in its allegedly proper place is daft story-wise, and kills the pacing something awful. The HECU have left the base in the previous chapter, and all of a sudden, you're playing a compressed retread of the gameplay curve of the very beginning of the game. As a demo, it was fantastic at summarising the mood of the game, but it has no place being dropped back without significant tweaking into the later half of the game, after all those Grunt / AGrunt skirmishes and tank / helicopter battles.

Having played Uplink a bit recently (this is why) I must totally agree with Kupocake, putting the Uplink levels integrated into the full game would ruin it. It is great as a demo or as being inserted into earlier portions, but to put it before the Lambda section, it doesn't work there!

Still love playing Uplink, a short sweet burst of Half-Life goodness, blowing up the Marines with their own explosives = great
 
It was actually a part of "Forget About Freeman".
 
Well, I have a huge collection of video game previews.

Open c3a1, and go to the area where you enter sewers. There's a garage door with Lambda Complex logo on it. It's targetname is "c3a2_nrcdoor1". Some parts from older builds still remain in game. For example: the area at the beginning of c3a1 - it was actually a corridor to the Uplink room.

http://i281.photobucket.com/albums/kk202/TehBarnz/c3a1b.jpg
 
If you look throught the entdata of the 3 .bsp files there are a few references to c3a1 and c3a2, and from sound\sentences.txt:

//DEMO NEWAUDIO

BA_1SAT barney/c3a1_ba_1sat
SCI_2SAT scientist/c3a1_sci_2sat
BA_3SAT barney/c3a1_ba_3sat
SCI_4SAT scientist/c3a1_sci_4sat
BA_5SAT barney/c3a1_ba_5sat
SCI_6SAT scientist/c3a1_sci_6sat
 
It was actually a part of "Forget About Freeman".

I thought it was a chapter that was orginally slotted between the timeline of On A Rail and Apprehension, hence the reason it is dark
 
The version they released to public is actually a recreation, not the original. I remember some developer (a level designer) talking about it. It's pretty much like Lost Coast's sitution.
 
It shouldn't be surprising that it's in some way a 'Forget about Freeman' out-take. You're trying to get into the Lambda Complex in both.

Makes sense as well when you consider how fanfare-less the entry to Lambda is in the final game. One guy with a congratulatory line, a retinal scanner and a little cargo lift is the last thing standing between an Alien onslaught and the miracle-machine that is the last hope for humanity? It never felt right, though as I said (err... 9 months ago?) doing yet another errand for the Science Team at this point in the game wouldn't have been any better.
 
Lambda Complex was not in earlier builds. I'm not sure what was there before, but probably some army base/military area (according to level plans/cabals I have). Gordon was still supposed to reach Xen somehow.

Many stuff you see in "Lambda Complex" were part of "We've Got Hostiles!" (originally called "The Security Complex"). Black Mesa's original logo was also Lambda. I believe this was replaced at last minute, you can still see Lambda logo on a train in Hazard Course (t0a0d). Some characters had the logo on their back (Gordon still has Lambda logo on his suit).

Yep, good old Half-Life was rushed.
 
Some characters had the logo on their back (Gordon still has Lambda logo on his suit).
I always figured that was because the HEV suits were mostly intended for the Lambda complex survey team that you find littered all around Xen. At any rate, Lambda was clearly the most important part of the facility, since just about every other lab you visit is working on stuff that the teleportation labs are bringing back from Xen, so it makes sense that Lambda equipment and logos leak into the facility at large, even if it's actually just stuff they forgot to scrub when rearranging the bits that did and didn't work.

'Security Complex', 'Office Complex'? I can see why that got changed :p
 
Barnz your knowledge of all things GoldSRC/HL1 is incredible. Like seriously, jesus. I thought I loved that game but you make me look like I've only played it once.
 
Lambda Complex was not in earlier builds. I'm not sure what was there before, but probably some army base/military area (according to level plans/cabals I have). Gordon was still supposed to reach Xen somehow.

Many stuff you see in "Lambda Complex" were part of "We've Got Hostiles!" (originally called "The Security Complex"). Black Mesa's original logo was also Lambda. I believe this was replaced at last minute, you can still see Lambda logo on a train in Hazard Course (t0a0d). Some characters had the logo on their back (Gordon still has Lambda logo on his suit).

Yep, good old Half-Life was rushed.

Wow you know a lot about the original game :O
 
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