Using Prop_physics_respawnable

Billtcm

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I'm making a hl2dm map but in the entities list there is no respawnable entity. Do I need to start the editor in hl2dm mode or something. Right now I just used Prop_physics_multiplayer as a subsitute but I'm not sure if it does the same. Thanks
 
yes, you need to go to hl2dm when the sdk starts. It messes everything up if you dont.

btw: I find "prop_physics" is more workable then "prop_physics_multiplayer".
 
prop_physics_multiplayer is not as realistic as the regular ones, allthough they're supposed to work better in multiplayer games because of the fewer calculations that will have to be made
 
well I left all of my objects as multiplayer b/c they respawn but after I deleted some objects that had the "prop_physics_multiplayer" ent they respawn anyhow and sometimes they spawn in the middle of the map for no reason.
 
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