UVMap textures and multiple materials

  • Thread starter Thread starter Zareh
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Zareh

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Hi there,

I'm creating a texture for a model that has metal, cloth, and glass - my question is, how do I make the glass textures behave like glass, the cloth like cloth, and the metal pieces like metal on a model.

Do I make seperate texture files for each one and add them somehow during compile or do I have to seperate my model into each type of material?

Thanks.
 
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