arch5
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I hope this is a joke, because if it is, I'm probably the only person on here who's stupid enough to be convinced to make a thread about it on our gaming board.
View the article here, and the source interview here.
(I assume the 100$ for voice idea is just an example, I hope)
I see this backfiring terribly if this does get implemented. That one time the one person who doesn't like you gets all of his friends to down-rate you.
But keep in mind this is only a discussion, they haven't said anything about actually implementing this.
View the article here, and the source interview here.
In a lengthy interview with Develop, Newell said: "The industry has this broken model, which is one price for everyone. That's actually a bug, and it's something that we want to solve through our philosophy of how we create entertainment products."
Rather than pricing a product based purely on what that product is worth, Newell talks about pricing a product based on what the customer is worth as well. "Some people, when they join a server, a ton of people will run with them," Newell continued. "Other people, when they join a server, will cause others to leave."
"So, in practice, a really likable person in our community should get DotA 2 for free, because of past behavior in Team Fortress 2," Newell added. "Now, a real jerk that annoys everyone, they can still play, but a game is full price and they have to pay an extra hundred dollars if they want voice."
(I assume the 100$ for voice idea is just an example, I hope)
I see this backfiring terribly if this does get implemented. That one time the one person who doesn't like you gets all of his friends to down-rate you.
But keep in mind this is only a discussion, they haven't said anything about actually implementing this.