Lobster
The Freeman
- Joined
- May 6, 2003
- Messages
- 3,059
- Reaction score
- 169
On May 7th, a live discussion was held between Valve employees and Indie developers via the Greenlight Developer group on the Steam Community page. The aim of the chat was to answer questions and concerns amongst the Greenlight community, as well as take suggestions for the future improvement of the system. Taking part in the discussion on Valve's behalf were Alden Kroll, Tom Bui and Chet Faliszek.
Reaction to Greenlight since its launch in September has been mixed, with many developers expressing concern towards the functionality of the system as well as the concept as a whole. Many view the feature as a popularity contest, in which certain unfinished concepts gain massive support, while other, completed titles become lost in the crowd. This visibility problem was high on the agenda during the discussion, with some calling for a major shakeup in how the system sorts and displays individual projects, as well as how projects can recover from an initial spate of down-voting.
Valve responded by saying that limited resources are holding the system back from delivering titles at the rate they wish, leading to the recent decision to release greenlit titles as mini-batches in shorter intervals. They also repeated Gabe Newell's recent comments on making Steam an open platform, where greater power would be given to third party users and developers wishing to build their own communities around features like customised store fronts.
A thorough transcript of the discussion posted by Tom at Crunching Koalas, which highlights most of the major points discussed in the chat, can be found here.
Reaction to Greenlight since its launch in September has been mixed, with many developers expressing concern towards the functionality of the system as well as the concept as a whole. Many view the feature as a popularity contest, in which certain unfinished concepts gain massive support, while other, completed titles become lost in the crowd. This visibility problem was high on the agenda during the discussion, with some calling for a major shakeup in how the system sorts and displays individual projects, as well as how projects can recover from an initial spate of down-voting.
Valve responded by saying that limited resources are holding the system back from delivering titles at the rate they wish, leading to the recent decision to release greenlit titles as mini-batches in shorter intervals. They also repeated Gabe Newell's recent comments on making Steam an open platform, where greater power would be given to third party users and developers wishing to build their own communities around features like customised store fronts.
A thorough transcript of the discussion posted by Tom at Crunching Koalas, which highlights most of the major points discussed in the chat, can be found here.