Valve Map File? Eh?

Death.Trap

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Well....I'm trying to gire this mess(hammer) out. So I made a cube hollowed it, put in a player start. But when I save, instead of saving as a bsp, it saves as a vmf. Anyone know what I'm doing wrong?
 
vmf is how the files are saved before they are compiled.

I suggest you find some tutorials on making maps :)
 
Seriously......

You expected hammer to just hand you a masterpice after you made a box?
 
Errr... A box is not something pretty. You also should put lights and other entities in. I also suggest looking at tutorials. Ichi's newbie tutorial is very good. I suggest looking a few pages back for it. Anyway, back on topic. The Valve Map File is the file Hammer uses to load so you can edit it. Where you save the VMF file you also have a BSP file and some other lame, and virtually useless files. To play the map take the BSP file in
C:\Program Files\Valve\Steam\SteamApps\username\sourcesdk\cstrike_sample_content\maps
and put it into
C:\Program Files\Valve\Steam\SteamApps\username\counter-strike source\cstrike\maps
then, go into CS:S and type map <mapname> into the console. But, make sure you compile the map or else there will be BSP.
 
Death.Trap said:
Well....I'm trying to gire this mess(hammer) out. So I made a cube hollowed it, put in a player start. But when I save, instead of saving as a bsp, it saves as a vmf. Anyone know what I'm doing wrong?

You have to compile your map. When you compile it, a .bsp file will appear where your .vmf is.

You can then stick the .bsp into your cstrike/maps directory, then type "map mapname" in the counter-strike console.

Also, you might want to stick a light in that cube somewhere.
 
Fender357 said:
Seriously......

You expected hammer to just hand you a masterpice after you made a box?

No. I'm just used to the UT2004 editor.

We all have to start somewhere. I'm trying to learn how to use the program, a box seems a decent spot to start at.


And thanks to everyone whose reply wasn't a waste of database space.
 
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