commando
Newbie
- Joined
- Aug 1, 2003
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hi all.
ok i have a question.
When i make ANYTHING in my map, i start off by using the NODRAW texture. then i texture the sides that the player can see. the area the player wont see will stay NODRAW to save FPS.....
so i thought....
because looking at the SIX new sp maps valve added to Hammer map editor... they didn't use NODRAW on the areas u cant see? same in Counter Strike:S ? does anyone know why they didn't do this?
ok i have a question.
When i make ANYTHING in my map, i start off by using the NODRAW texture. then i texture the sides that the player can see. the area the player wont see will stay NODRAW to save FPS.....
so i thought....
because looking at the SIX new sp maps valve added to Hammer map editor... they didn't use NODRAW on the areas u cant see? same in Counter Strike:S ? does anyone know why they didn't do this?