DigiQ8
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In a new post on IGN, Valve's writers, Chet Faliszek and Erik Wolpaw talk about how they crafted the story for Portal 2. From the visual and audio jokes to the witty dialogues, Portal 2 shapes up to be a brilliant experience.
Read the full article here. (Spoilers).
Mike Morasky, the sound director, has introduced procedural music for certain puzzles, as well as bringing his background in film scoring to bear. "There are pivotal late game moments, but you playtest them and people don't get it. Next you layer in the animation and it starts to become more comprehensible, and then the music comes in, underscoring the rhythm and different emotional beats and (he clicks his fingers) they get it. It's not rocket science, people do it in movies all the time." A good example of this is the excursion funnels, the slow-moving tractor beams we've seen in the trailers. "When you're in one, there's very soothing, calming music- but when you jump out, Mike does something procedurally that smoothly transitions into whatever the music is outside."
Read the full article here. (Spoilers).