Tynan
Newbie
- Joined
- Nov 21, 2004
- Messages
- 229
- Reaction score
- 1
vbsp crashes with "Face List Count >= OVERLAY_BSP_FACE_COUNT".
This is all the output of vbsp. After this runs, vvis and vrad try, but vbsp never wrote the bsp file.
It's not reporting any errors. What gives?
This is all the output of vbsp. After this runs, vvis and vrad try, but vbsp never wrote the bsp file.
It's not reporting any errors. What gives?
** Executing...
** Command: Change Directory
** Parameters: "c:\steam\steamapps\[email protected]\sourcesdk"
** Executing...
** Command: Copy File
** Parameters: "C:\Steam\SteamApps\[email protected]\half-life 2\hl2\maps\tmd_wplant-23.vmf" "C:\Steam\SteamApps\[email protected]\half-life 2\hl2\maps\tmd_wplant-23.vmf"
** Executing...
** Command: "c:\steam\steamapps\[email protected]\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\steam\steamapps\[email protected]\sourcesdk\sdkcontent" "C:\Steam\SteamApps\[email protected]\half-life 2\hl2\maps\tmd_wplant-23"
Valve Software - vbsp.exe (Nov 22 2004)
2 threads
materialPath: c:\steam\steamapps\[email protected]\sourcesdk\sdkcontent\materials
Loading C:\Steam\SteamApps\[email protected]\half-life 2\hl2\maps\tmd_wplant-23.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Steam\SteamApps\[email protected]\half-life 2\hl2\maps\tmd_wplant-23.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Face List Count >= OVERLAY_BSP_FACE_COUNT