Dante
Newbie
- Joined
- Nov 10, 2003
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here is the error log, any help would be much appreciated...
upon the second calculating phys, vbsp & cstbsp both crash without reason.
CRASH HERE
upon the second calculating phys, vbsp & cstbsp both crash without reason.
Code:
materialPath: c:\program files\valve\steam\steamapps\steamuser\counter-strike source\cstrike\materials
Loading C:\Program Files\Valve\Steam\SteamApps\steamuser\sourcesdk_content\cstrike\mapsrc\DisplacementSample.vmf
Detected multiplayer map, building linux dedicated server data
fixing up env_cubemap materials on brush sides...
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Processing areas... done (0)
Building Faces... done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Valve\Steam\SteamApps\steamuser\sourcesdk_content\cstrike\mapsrc\DisplacementSample.prt... done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10
Building Physics collision data...
done (2) (2013514 bytes)
Building Physics collision data...
CRASH HERE
Code:
2 threads
reading c:\program files\valve\steam\steamapps\steamuser\sourcesdk_content\cstrike\mapsrc\DisplacementSample.bsp
Error opening c:\program files\valve\steam\steamapps\steamuser\sourcesdk_content\cstrike\mapsrc\DisplacementSample.bsp
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files\valve\steam\steamapps\steamuser\sourcesdk_content\cstrike\mapsrc\DisplacementSample.bsp
Error opening c:\program files\valve\steam\steamapps\steamuser\sourcesdk_content\cstrike\mapsrc\DisplacementSample.bsp