vbsp & cstbsp both crash

Dante

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here is the error log, any help would be much appreciated...


upon the second calculating phys, vbsp & cstbsp both crash without reason.


Code:
 materialPath: c:\program files\valve\steam\steamapps\steamuser\counter-strike source\cstrike\materials
 Loading C:\Program Files\Valve\Steam\SteamApps\steamuser\sourcesdk_content\cstrike\mapsrc\DisplacementSample.vmf
 Detected multiplayer map, building linux dedicated server data
 fixing up env_cubemap materials on brush sides...
  0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10  0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Processing areas... done (0)
 Building Faces... done (0)
 FixTjuncs...
 PruneNodes...
 WriteBSP...
 done (0)
 writing C:\Program Files\Valve\Steam\SteamApps\steamuser\sourcesdk_content\cstrike\mapsrc\DisplacementSample.prt... done (0)
 
 Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
 Finding displacement neighbors...
 Finding lightmap sample positions...
 Displacement Alpha :  0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 
 Building Physics collision data...
 done (2) (2013514 bytes)
 Building Physics collision data...

CRASH HERE
Code:
 2 threads
 reading c:\program files\valve\steam\steamapps\steamuser\sourcesdk_content\cstrike\mapsrc\DisplacementSample.bsp
 Error opening c:\program files\valve\steam\steamapps\steamuser\sourcesdk_content\cstrike\mapsrc\DisplacementSample.bsp 


 [Reading texlights from 'lights.rad']
 [1 texlights parsed from 'lights.rad']

 Loading c:\program files\valve\steam\steamapps\steamuser\sourcesdk_content\cstrike\mapsrc\DisplacementSample.bsp
 Error opening c:\program files\valve\steam\steamapps\steamuser\sourcesdk_content\cstrike\mapsrc\DisplacementSample.bsp
 
didn't work, although im not sure why hitting reset game configurations would do anything to compiling.
 
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