Saturos
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- Jul 25, 2007
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Has anyone ever had any issues deciding what you want personality you want your character to take in games Like Fable II or Mass Effect? I often have trouble deciding whether I want him/her to be heroic or a ruthless, evil bastard and get so overwhelmed that I just play something simpler where story and character development is a bit more linear.
Video games let people make decisions where otherwise is not acceptable irl, but for some reason, I have trouble being evil in games, and I want to be a better video game sinner. Going on rampages, destroying entire villages and such.
It's like I even have a conscious in games and it bugs me. I don't have this feeling in Grand Theft Auto games though for some reason. I guess that just means the devs in games like these do a good job with character development and creating more personal, believable environments. The thing is, I hardly re-play games anymore, so I'm forced to decide what'll my one and only avatar will be like.
What alignment do you guys usually lean towards with characters in games?
Video games let people make decisions where otherwise is not acceptable irl, but for some reason, I have trouble being evil in games, and I want to be a better video game sinner. Going on rampages, destroying entire villages and such.
It's like I even have a conscious in games and it bugs me. I don't have this feeling in Grand Theft Auto games though for some reason. I guess that just means the devs in games like these do a good job with character development and creating more personal, believable environments. The thing is, I hardly re-play games anymore, so I'm forced to decide what'll my one and only avatar will be like.
What alignment do you guys usually lean towards with characters in games?