Video Game Violence Poll

Video Game Violence

  • Minimalist/None--FPS doesn't need violence indication.

    Votes: 0 0.0%

  • Total voters
    61

BabyHeadCrab

The Freeman
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Some prefer just a puff of smoke, others full realism, while some people relish in the idea of minor wounds producing copious amounts of blood, sinew, pain animations and bone fragments. Do you prefer hyperbolic violence (SoF II, Manhunt), mild violence indicators (Allied Assault, MW2), silly violence (tf2/Unreal Tournament, etc) or real life simulation style violence? (Rainbow 6: Raven Shield, Ghost Recon, Full Spectrum Warrior).

Consider:

- Modern Warfare 2 is Mature and features very little in terms of blood/violence, it is one of the few games with enough situational criteria to garner an M rating, not to mention the gimmicky play-as-a-terrorist level. Violence and controversy sells--even if it's stupid, tasteless and arbitrary.

- Nudity is hasty to garner M ratings from PEGI/ESRB, while killing/violence, dismemberment and gore is often used as a selling point in games rated 13+ by various ratings boards, (after a while, however, violence produces diminishing sales ala Manhunt 2 / Postal series)... bans and ratings cock-block and cost publishers and developers money as landmark titles miss fiscal years and holiday seasons. AO (ESRB) and 18+ (PEGI) are across the board banned by major publishers, retail outlets and console manufacturers (Sony, Nintendo and Microsoft will not greenlight these games).

- Soldier of Fortune I/II, Jedi Academy/Outcast and Singularity feature entire gore "engines"--a first, thanks to Raven Software

- Video games are seen as one of the most tolerant media outlets when it comes to violence--and one of the least tolerant when it comes to sexuality and nudity.

- Australia, Germany, Brazil and several East Asian nations are particularly cautious about racy games, often banning/censoring or legislating against specific types of games, but lacking the contemporary sense to keep up with newer games. (see my final point)

- In order to publish on the major consoles you must attain the approval of: governing bodies, publishers, the respective console manufacturer (Nintendo, Sony, Microsoft, Apple, etc), and in many cases PEGI/ESRB (if you want the game to actually sell), this obviously makes it easier to produce violent or highly sexual games for PC, with the openness of versatile digital distribution platforms.

- There's no fully and legally binding U.S. terms of censorship or ratings-criteria by the FCC or any other governing agency, they (the FCC) claim that the ESRB (a privately funded organization, much liked the MPAA is for movies) has performed above average in monitoring what is appropriate for North American consumers.

- Along those lines, none of the media ratings systems are systematically reinforced in the U.S., but rather firmly suggested. It is up to the respective business owners to decide how to reinforce or utilize the ratings systems for any distributable media outlet (state laws are the ones putting employees in jail, or dictating what consumers have access to)--the exceptions here are pornography, libel, slander, extreme gratuitousness and treasonous content.

- Perhaps most importantly; video games are a relatively young industry while the FCC (and it's international equivalents) consist mostly of aging constituents. A new era will produce newer, perhaps harsher regulations for video games.
 
I'm fine with anything not minimal. Too much can just be retarded but I guess can suffice for some horror games.
 
I think there's a time and place for all of them--slackstick in things like TF2, minimalist in adventure / cartoon style shooters, realism in historical shooters (something often botched), and disgusting awesome giblets in deathmatchers and dark humor games (Serious Sam, UT, Quake series).

Smoke puffs in historical shooters glamorize real life conflicts just as gore porn disgraces them... this is something developers rarely handle appropriately, often in the name of marketing violence to kids.

Taste and contextuality should always be design philosophy bullet points while handling violent games. Valve handles this well.
 
Depends on the kind of game, I tend to prefer the less seriously-themed games in general so voted for Mild/Cartoonish.

For more realistically-styled games I just prefer an amount of gore that makes sense for the kind of game.
 
Right, consistency with the rest of the design direction seems to be the sweet spot.
 
Whatever's fine as long as it fits the tone of the game.

So did you really intend this to just be a poll on how violent people like their games, or did you want a discussion on censorship and prudishness in the games industry? :p
 
Wasn't sure whether to vote for snuff or silly, because they're basically the same thing. I love gibbing and over-the-top gore (a la Soldier of Fortune). Unreal, Serious Sam, etc.
 
I like them all - it depends on the game. But I do find it disappointing when games get toned down - for example, green blood.

I guess realism is my favorite, as long as it isn't just gratuitous violence or gore - you know, gore for the sake of shock. Never liked that.
 
Whatever's fine as long as it fits the tone of the game.

So did you really intend this to just be a poll on how violent people like their games, or did you want a discussion on censorship and prudishness in the games industry? :p

both, heh - and it is
 
You made such an aspie poll BHC, I just couldn't resist answering it!
 
aspietastic :] interesting to see the results... enormously stacked in realistic portrayals. I tend to prefer this sort of game experience as well, with occasional silly/over the top. I find TF2's violence to be extremely tasteful in gore mode or the confetti censored mode... love that.
 
I thought Call of Duty World at War's blood/gore system was enough for my liking. If you shot someone with a rifle or whatever, you'd see a normal entry/exit wound. If they got hit with a high caliber MG, you'd see some tearing of the skin or possibly some missing limbs. Explosions usually ripped a body up, but it wasn't anything over the line. Setting someone on fire left them charred. The animations were pretty good too.

What I consider "too much" is probably Soldier of Fortune II's system. I played and loved the game to death (pun?), but it's like "holy shit, I can shoot his head away until it's all the way gone :V". Not a real problem, but meh.
 
On the other hand, the thought of shooting a grenade into someone's chest and watching them explode into a million bits and stuff would be pretty cool, guys. Even if it was very realistic, with exploding intestines flailing out and dangling from the overhead lights as you run through the morgue naked with a bazooka.

But again, I just don't like the "oh look at this detailed depiction of something really gross/brutal" thing. Like Saw. Shock horror. I'm repeating myself, sorry.
 
Me neither VirusType2, I find the Saw series really distasteful.

Sure, they have a story, but in my opinion the story is just an excuse to make an as gory film as possible.
 
"holy shit, I can shoot his head away until it's all the way gone :V". Not a real problem, but meh.

All. the. way. gone.... :V !

Honestly though, I think playing with GHOUL II on SoFII was one of the wonders of being a generational PC Gamer... it was stunning, offensive and absolutely hilarious and satisfying. A couple graphics generations later and the game would be close to internationally banned.

It's a great example of pushing that edge between slapstick, realism and outright tastelessness. I'll never forget it. No other game has come close to portraying that level of intrusive violence and suffering... brain matter, skulls, internal organs all meticulously modeled... I'll never forget seeing the USAS12 utterly ruin a person-as it should, I suppose.
 
Never tried that game. Closest thing I've seen to what you describe is the gibs in Doom 3. They do have full skeletal and a brain that pops out. Probably some organs. It was a little humorous (and cool), in my opinion.
 
I really don't care what goes on. The shooting is what I play for, not the resulting gore or lack of it.

Modern Warfare's certification is a baseline level for your intelligence to work backwards from. If you play it when too young, you can regress to infant level in a quarter of the time it takes a responsible adult to achieve the same.
 
Wasn't sure whether to vote for snuff or silly, because they're basically the same thing. I love gibbing and over-the-top gore (a la Soldier of Fortune). Unreal, Serious Sam, etc.

Yeah, same. I eventually went for silly. :/
 
a distinction in this regard might be SOFII or Unreal Tournament next to Conquer's Bad Fur Day or Team Fortress 2. I guess it's more a genre distinction altogether than merely a question of violence portrayal. The over the top cartoonish violence of Goldeneye or Serious Sam differs from the gritty half-serious gore featured in Gears of War or Soldier of Fortune.

Why the hell was Goldeneye Teen anyways? It featured detailed depictions of dying enemy soldiers gasping for their lives and cupping their genitals, etc. This rarely, if ever, happens in modern Mature / 18+ games let alone Teen rated games nowadays. I remember being a little bit traumatized and intrigued by the whole fiasco--it certainly desensitized me a little early - C'est la vie, mes amis.
 
the hell am I supposed to vote for, my favorite type of violence? that's dumb this poll is dumb
 
I dont know how to vote cuz I think it's dependent on the game. realistic for some types of games and cartoony for other types of games
 
the hell am I supposed to vote for, my favorite type of violence? that's dumb this poll is dumb

Just do it roulette style, wait for one to jump out at you. Contribute to discussion to!

I see that you're not specific in the types of game violence you enjoy, is there any particular reason for that?
 
I like it to be pretty silly. The gore in HL1 games, especially TFC, was pretty great. Watching people get gibbed always made me laugh.
 
If it suits the game then I am happy with whatever really. Soldier of Fortune has some great effects mind :D
 
Just do it roulette style, wait for one to jump out at you. Contribute to discussion to!

I see that you're not specific in the types of game violence you enjoy, is there any particular reason for that?

I have never played a game based on its violence, and sort of consider it an aspect of gameplay best suited to reflect a specific game. not really sure what else to say, besides none of it bothers me very much at all and in the right game, most of it is fine
 
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