-smash-
Content Director
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As part of the Games for Change Festival, the Games for Learning Institute held their 2nd annual Games for Learning Day late this past June. The event brings about a collective of game developers and researches that study in the area of games for learning. It's comparable to GDC in that developers come together to share ideas through talks and game play sessions, but the focus is on exploring ways to bridge the gap between commercial software & games, and educational software & games.
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Gabe Newell was this years keynote speaker at the Games for Learning Day. He thinks that games are powerful tools for educators and researchers, and with Portal 2 as an example of an educative game, the distinction between games for learning and successful commercialized software is fading.
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The video is about an hour in length and Mr. Newell touches on a lot of key areas. I encourage all of you to watch it, and you can find it here.
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Gabe Newell was this years keynote speaker at the Games for Learning Day. He thinks that games are powerful tools for educators and researchers, and with Portal 2 as an example of an educative game, the distinction between games for learning and successful commercialized software is fading.
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[br]"[Games] are also experiential. Nobody's standing up there writing formulas and physics for Portal 2. Instead, you are the mass, you are the thing being accelerated, and that actually is some of the keys [for successful educational software]."
The video is about an hour in length and Mr. Newell touches on a lot of key areas. I encourage all of you to watch it, and you can find it here.