Viking: Battle for Asgard - read!

Warbie

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Recently announced at the Leipzig Games Convention, Viking is Creative Assembley's latest game. It looks awesome. Not only that, but my brother is the lead charatcer artist (you will have seen his work in Rome: Total War and/or Spartan), so i'm bigging it up fat style :)

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It's quite hard to describe the game, it being a free-roaming and horribly gory hack-and-slash with tactical elements. It takes place on an island a square km in size and you get to wander about in a non-linear fashion liberating settlements from the evil goddess Hel and her undead armies. Expect much norse mythology. In doing so you get more troops and with that more power. What I find exciting are the choices you're given as the player - you can mount a full frontal attack with your entire might, choosing when and where your presence will be of most value on the battlefield (usually taking out generals/champions or leading charges at key points/moments) or choose to go it alone, sneaking through the enemy camp at night and sabotaging or assasinating as you see fit. One such example being a Shaman that can raise his troops from the dead - it'll make sense to sneak in and kill him the night before the battle ;)

While the warrior you control is ****ing uber, he won't be powerul enough to win battles on his own. If you don't control and look after you army, paying attention to both strategy and tactics, you will lose. There's special moves to learn, combos, misions/objectives, magic, huge confrontations between armies, epic 1 vs 1 (think the beginning of Highlander with the Kurgan) and previews and hands on impressions have been excellent so far - there's a nice write up in this months Edge. It's as 'Conan' as it gets without being Conan (and will probably give Stern a boner).

I'll finish with a snippet from Edge - 'If this small-scale violence segues well into tactical and strategic warfare - as the developer's Total War heritage suggests it will - then Viking has a good chance of bringing to the hack-and-slash genre a level of depth unseen so far'.

eurogamer preview
 
so you play as one character or multiple like in most rts?
 
Looks great, I love the design on the right guy in the first pic.

It takes place on an island a square km in size

Isn't that a bit small? That's 1000 m x 1000 m, walkable in minutes.
 
Saw the preview in the new GI. Looks very very cool. I hope it kicks as much ass as it is supposed to. *crosses fingers*
 
so you play as one character or multiple like in most rts?

You control the main dude as you would in something like God of War. I get the impression it's your presence on the battlefield that influences your troops - where you are, who you kill, what you do etc. I don't know if you can direct units around - that might be quite hard while you're laying the smacketh down :) Possibly shouts to raise morale and lead charges? I'll ask.

The Monkey said:
Will it have giants and dragons?

I don't know - there will be crazy myhtological shit going on. I'd be suprised if some things weren't big and scaly, or maybe big and hairy, or just big with spikes on.

PvtRyan said:
Looks great, I love the design on the right guy in the first pic.

I'll pass that on - he did both of those.

PvtRyan said:
Isn't that a bit small? That's 1000 m x 1000 m, walkable in minutes.

tbh I don't know - that was taken from the Edge preview. When you think of how much area you got to play with in the Total War games it wasn't that vast. Whether that's correct or not I doubt the game will feel tiny.
 
You control the main dude as you would in something like God of War. I get the impression it's your presence on the battlefield that influences your troops - where you are, who you kill, what you do etc. I don't know if you can direct units around - that might be quite hard while you're laying the smacketh down :) Possibly shouts to raise morale and lead charges? I'll ask.

/me gets boner
 
'In short, you're cleaving people in two and then splashing around in their blood. Gratuitous, yes, and more than a bit evocative of God of War'

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Reminds me of Rise and Fall: Civilizations at War.
Hopefully this will be better.
 
Sounds good, made by CA in another location or same office as the Total war series?
 
By the same people who did Rome: Total War.
 
Will we be able to rape, pillage and murder (in this exact order)?
 
I doubt it. Anyways, that's the boring order!
 
True, when they are dead they can't resist... but c'mon, rape is HALF the deal!
 
Platforms?

Also, I will be dissapointed if there are no giants in the game considering how big a role they have in norse mythology. And FYI they are not just large brutes, they are large brutes with great magical powers.
 
Meh, Couldn't really care less, I think they should put their full focus on Empire: Total War, It would be nice with a total war game that had actually GOOD AI.

Besides, I found Spartan: Total War to be pretty mediocre.

Edit: That preview made me ROTFL!

"After all, we love a good fight, and Creative Assembly's no slouch when it comes to delivering them."

These guys obviously haven't played any of the recent Total War games, seeing as the fight/battle AI in them have been pretty goddamned retarded.
 
Looks ok I guess. Shame it's just another pretty 3rd person puppet show, though. sigh.
 
There's a big Viking preview in this month's Edge. It talks of massive conflicts involving thousands of men and how your actions on the battlefield can drastically alter the flow of each encounter. You can attack enemy resources to weaken them before a battle, assassinate key officers, and lead timely charges (i'm looking forward to leading 1000's of troops head first into an enemy army). The lead programmer at Creative describes how they've taken elements from the Total War games and given you a free reign to run about inside them. It's strategy meets button mashing, with each army having its own objectives and the player given a level of strategic involvement before and during battles on top of limb removing combos. It's a far cry from Dynasty Warriors or a '3rd person puppet show'.

Some of the screenshots look awesome - it's the scale of the Total War games but seen in a GoW of War perspective. You're right in there, leading an army. Spot a massive armour clad warrior commanding an enemy regiment, why not cut a bloody path towards him and chop him in half? - it's bound to affect the moral of his troops. Or perhaps there's more pressing matters at hand - say, defending an enemy push at your flank. I guess we won't know how well Creative can gel these hack-and-slash and rts elements untill the game comes out, but it could be very cool.

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Expect free-roaming exploration between battles. Scouting out the various islands, choosing which settlements to free first, which resources to capture.

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The trailer is on the previous page for anyone who missed it.
 
Nice. This is exactly what I was talking about in another thread recently - Dynasty Warriors done right. Atleast as far as the massive armies and hack and slash combat, but it looks like they're taking it to another level entirely.

Hopefully it won't dissapoint. :D

Loving that bloom, though. Damn. >_>
 
Aye, bloomtastic! It is a little ott.

I love the 2nd screenshot - hopefully the it looks as good in motion. I want to be right in the middle, with heads flying through the air and screams, grunts and the sound of swords hitting shields booming through my speakers :)
 
I still say meh, considering how the latest games from Creative have been, and how they've treated the TW community for example, they can go f*ck themselves.
 
Well, don't let the door hit you on the way out.

o/
 
Well, don't let the door hit you on the way out.

o/
We all know you're just biased to love them because your brother works there.

I find it hard to respect a company that spits people whom have on their own spare time, totally free, worked to iron out bugs and fix the AI of their games(Namely Rome Total War and M2TW).
 
Sure, i'm biased, but I also have a few doubts and am concerned it'll turn out to be a little disjointed and a jack of all trades. I also have some reasonably high hopes. At the very least the concept is bloody good and Creative have shown themselves to be more than competent with the rts side of things and surprisingly decent with hack-and-slash (Spartan was a good game). Have a vendetta against Creative if you like - i'm going to remain optomisitic, and not just because my brother works there. After all, there's never been a game like this and anyone who tries something new in this industry deserves some credit.
 
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