Warbie
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Recently announced at the Leipzig Games Convention, Viking is Creative Assembley's latest game. It looks awesome. Not only that, but my brother is the lead charatcer artist (you will have seen his work in Rome: Total War and/or Spartan), so i'm bigging it up fat style
It's quite hard to describe the game, it being a free-roaming and horribly gory hack-and-slash with tactical elements. It takes place on an island a square km in size and you get to wander about in a non-linear fashion liberating settlements from the evil goddess Hel and her undead armies. Expect much norse mythology. In doing so you get more troops and with that more power. What I find exciting are the choices you're given as the player - you can mount a full frontal attack with your entire might, choosing when and where your presence will be of most value on the battlefield (usually taking out generals/champions or leading charges at key points/moments) or choose to go it alone, sneaking through the enemy camp at night and sabotaging or assasinating as you see fit. One such example being a Shaman that can raise his troops from the dead - it'll make sense to sneak in and kill him the night before the battle
While the warrior you control is ****ing uber, he won't be powerul enough to win battles on his own. If you don't control and look after you army, paying attention to both strategy and tactics, you will lose. There's special moves to learn, combos, misions/objectives, magic, huge confrontations between armies, epic 1 vs 1 (think the beginning of Highlander with the Kurgan) and previews and hands on impressions have been excellent so far - there's a nice write up in this months Edge. It's as 'Conan' as it gets without being Conan (and will probably give Stern a boner).
I'll finish with a snippet from Edge - 'If this small-scale violence segues well into tactical and strategic warfare - as the developer's Total War heritage suggests it will - then Viking has a good chance of bringing to the hack-and-slash genre a level of depth unseen so far'.
eurogamer preview
It's quite hard to describe the game, it being a free-roaming and horribly gory hack-and-slash with tactical elements. It takes place on an island a square km in size and you get to wander about in a non-linear fashion liberating settlements from the evil goddess Hel and her undead armies. Expect much norse mythology. In doing so you get more troops and with that more power. What I find exciting are the choices you're given as the player - you can mount a full frontal attack with your entire might, choosing when and where your presence will be of most value on the battlefield (usually taking out generals/champions or leading charges at key points/moments) or choose to go it alone, sneaking through the enemy camp at night and sabotaging or assasinating as you see fit. One such example being a Shaman that can raise his troops from the dead - it'll make sense to sneak in and kill him the night before the battle
While the warrior you control is ****ing uber, he won't be powerul enough to win battles on his own. If you don't control and look after you army, paying attention to both strategy and tactics, you will lose. There's special moves to learn, combos, misions/objectives, magic, huge confrontations between armies, epic 1 vs 1 (think the beginning of Highlander with the Kurgan) and previews and hands on impressions have been excellent so far - there's a nice write up in this months Edge. It's as 'Conan' as it gets without being Conan (and will probably give Stern a boner).
I'll finish with a snippet from Edge - 'If this small-scale violence segues well into tactical and strategic warfare - as the developer's Total War heritage suggests it will - then Viking has a good chance of bringing to the hack-and-slash genre a level of depth unseen so far'.
eurogamer preview