S
SoopaFlyYT
Guest
Hello all,
The VIP Mod is getting closer to a release date as more of the maps for the mod near completion.
Tomorrow, Saturday the 3rd of September at 7:00 PM PST (10 PM EST -8 GMT) we will be testing the newly converted as_courthouse by DJBourgeoisie and the final, UPDATED version of as_oilrig_dj SEE SCREENS FOR BOTH MAPS HERE
SERVER IP: paf3.nuclearfallout.net:27015
The VIP Mod plugin has also been updated.
CHANGELOG
0.99
- Rewrote VIP pistol code so buy zone is not required
- Added option for mappers to create two escape zones
- Added option for mappers of removing(teleporting) the VIP on escape
0.98.2
- Added give 3 kills for escaping or for killing the VIP (similar to bomb maps)
- Added cvar to allow no AWP servers to specify the scout as the T sniper weapon
- Fixed bug where buy restrictions sometimes stayed on for non as_ maps
- Fixed to not allow VIP to pick up grenades
- Rewrote VIP weapon code so VIP doesn't pick up and drop every weapon he touches
- Fixed team score sometimes not resetting for new map
- Rewrote VIP pistol/armor code for round start
- Added server cvar vip_dropweapons
0.98
- Changed VIP to 150HP/125AP (test results)
- Fixed bug where VIP could sometimes pick up weapons
- Fixed bug where VIP escape zone sometimes didn't work
- Fixed armor remaining at 125 after being VIP
- Rewrote end round functions so sv_cheats is no longer required
0.97
- Changed VIP model to Small Sumo's new VIP model
- Adjusted VIP health and armor based on comparisons with CS:CZ
- Added weapons buying restrictions by team (including sound)
- Changed VIP ammo to 12/12
- Fixed auto-switch to primary weapon on round start
- Changed so weapons picked up by VIP are dropped instead of removed
Come try out the maps, see what the mod is all about and give us your feedback.
Have questions? Want to make a map for the mod? Come to our IRC at irc.gamesurge.net #paf OR CLICK HERE FOR JAVA IRC CHAT
The VIP Mod is getting closer to a release date as more of the maps for the mod near completion.
Tomorrow, Saturday the 3rd of September at 7:00 PM PST (10 PM EST -8 GMT) we will be testing the newly converted as_courthouse by DJBourgeoisie and the final, UPDATED version of as_oilrig_dj SEE SCREENS FOR BOTH MAPS HERE
SERVER IP: paf3.nuclearfallout.net:27015
The VIP Mod plugin has also been updated.
CHANGELOG
0.99
- Rewrote VIP pistol code so buy zone is not required
- Added option for mappers to create two escape zones
- Added option for mappers of removing(teleporting) the VIP on escape
0.98.2
- Added give 3 kills for escaping or for killing the VIP (similar to bomb maps)
- Added cvar to allow no AWP servers to specify the scout as the T sniper weapon
- Fixed bug where buy restrictions sometimes stayed on for non as_ maps
- Fixed to not allow VIP to pick up grenades
- Rewrote VIP weapon code so VIP doesn't pick up and drop every weapon he touches
- Fixed team score sometimes not resetting for new map
- Rewrote VIP pistol/armor code for round start
- Added server cvar vip_dropweapons
0.98
- Changed VIP to 150HP/125AP (test results)
- Fixed bug where VIP could sometimes pick up weapons
- Fixed bug where VIP escape zone sometimes didn't work
- Fixed armor remaining at 125 after being VIP
- Rewrote end round functions so sv_cheats is no longer required
0.97
- Changed VIP model to Small Sumo's new VIP model
- Adjusted VIP health and armor based on comparisons with CS:CZ
- Added weapons buying restrictions by team (including sound)
- Changed VIP ammo to 12/12
- Fixed auto-switch to primary weapon on round start
- Changed so weapons picked up by VIP are dropped instead of removed
Come try out the maps, see what the mod is all about and give us your feedback.
Have questions? Want to make a map for the mod? Come to our IRC at irc.gamesurge.net #paf OR CLICK HERE FOR JAVA IRC CHAT