A
Angelus
Guest
Hey there everyone. With a now revised Virabear concept, Techno and myself are recruiting people for our MOD team again. Of course we'll let you all in on what this game could include first:
Virabear: Source is a Half Life 2 modification built utilizing the advanced technology which only Source can offer. Set to boast striking visuals and unbelievable sound, Virabear: Source will encompass both single and multi-player action for a trully amazing gaming experience. The two leaders of the project, Angelus and Techno are currently building a mod team in preparating for the beginning of the project. Anyone who would like to join can submit their details to [email protected], along with a small history of your mod development, and even some of your previous work if youd like.
Virabear: Source singleplayer - "Survival Code: Grumphrey"
Its the year 2002. Science is beginning to advance at an exponential rate...perhaps TOO exponentially. A supposedly government funded science corporation, Kopeland, tucked away on the far north west section of Evergreen Island, reaches a breakthrough in nano technology. They develop an organic nanomachine codenamed "The Cell" which has the ability to hyper augment muscle tissue, regenerate damaged tissue, and replicate ten times faster than a white blood cell. The technology is tested in a human/bear hybrid specimen codenamed Grumphrey by project head and corporation chairman Donald Richard Kopeland. With a neural riot chip implanted in its brain for safety purposes, the project reaches fruition, but disaster strikes. The riot chip fails, and the creature gains sentience, realizing its purpose no more than that of an expendable scientific asset. In a rage, Grumphrey smashes his way out of the lab, past the the Kopeland Corporation ASWAT (Advanced Special Weapons and Tactics) security force, but is the faced with a new nightmare...getting off Evergreen Island alive...
This is just a taste of the single player storyline. Intense action and explosive firefights await in Virabear: Source!!
Virabear: Source multiplayer
The multiplayer is the most exciting aspect of Virabear: Source. Utilizing advanced visuals and incredible weapons, fights will be on the scale of pandemonium as you duck for cover using Virabear: Sources dynamic "slide-for-life" combat system. There are four different teams you can select your warrior from, which are:
HRG Coalition - Lead by General Tavis Hillman, the HRG Coalition is the frontline resistance against the ZeeZarian occupation. While the Survival Code Grumphrey storyline does not stretch as far as the ZeeZarian invasion, the HRG will have advanced ZeeZarian weaponry at their disposal, as well as human technology.
Hughe Crew - Referred to as the HC by government agencies, the Hughe Crew is lead by Vietnam War Veteran Jonathon Hughes. With near bottomless resources at their disposal, The Hughe Crew are able to develop advanced technologies generations ahead of anything the US government can develop, thanks to the expertise of MiT graduate James Wright. The Hughe Crew use much conventional weaponry such as shotguns and assault rifles, but also have the prototype GHC-7 Rail Rifle.
ZeeZarian Forces - The most advanced team. This by no means makes them unbeatable! The ZeeZarians are the most technologically advanced race in The Local Group, having perfected plasma and hyper drive technologies. ZeeZarians use human weaponry, but mostly their own arms, such as plasma rifles.
Black Titanium Forces - Lead by the nanotech enhanced Walhord (the former Lenard Wolfs) Black Titaniums ambition is to uncover The Lycons existence and expose the US governments experimentation and genocide against their own citizens. The Walhord wants The Lycons to reveal themselves to the public or be crushed into defeat by TeraaForce (which Black Titanium attempted to hi-jack) Black Titanium Forces use conventional military armaments, and several prototype weapons discarded by the US military, and can carry the heaviest equipment.
"Slide-for-Life" Combat system
Exclusive to Virabear: Source, the SFL combat system are context sensitive action functions which adds further realism to Virabear: Source's multiplayer battlefield. These actions include:
Evasive Cover: If your character is within close proximity of an object of right size such as a piece of debris or a box, you can hit the context sensitive key and automatically assume cover behind the said object. Firing from this position is then possible, and your chances of survival are increased greatly.
Dive Evasion: If your sprinting and come within close promixity of a low object such as a mound of sand or debris etc, hitting the context sensitive key will cause your character to dive for the cover and immediately assume a prone position. Be sure to dive into an adequately protected area.
The Slide-For-Life system will have more actions than these. More ideas are being worked on.
Weaponry
A nice arsenal of weaponry is at your teams disposal. Several weapons are team exclusive, meaning that only that team can use them.
HRG Weaponry:
Lead Pipe (Melee Weapon)
M4A1 Carbine
XM8 Carbine
H&K USP (with optional laser sight and surpressor)
Kimba MK3
AKS-74U
...more weapons to be included
Hughe Crew Weaponry:
Lead Pipe (Melee Weapon)
M4A1 Carbine
XM8 Carbine
Glock 18 (single, burst or full auto fire)
SIG Sauer P228
AKS-74U
GHC-7 Rail Rifle (Electromagnetic Pincer Bolt Injector System)
...more weapons to be included
ZeeZarian Forces Weaponry:
Plasma Glove (Melee Weapon)
TX-28i Cell Pistol
i8-3000 Plasma Rifle
KL "Seeker" Plasma Carbine
ArionGT Hyperfusion Portable System (HYPORTT)
...more weapons to be included
Black Titanium Weaponry:
High Frequency Blade (Melee Weapon)
Steyr AUG (Army Universal Rifle)
M4A1 Carbine
XM8 Carbine
M16A10 TRS (Triple Magazine Auto Rotatable)
...more weapons to be included
Game Modes:
Single Player -
Co-Op: Both players play as Grumphrey and have to complete missions using teamwork in order to get out of the Kopeland complex alive (tentative)
Solo: The complete single player package. Join Grumphrey in his efforts to escape the clutches of the Kopeland Corporation ASWAT and the evil Kopeland himself. What are his motives? Who are The Benefactors?
Multiplayer-
Deathmatch: Classic deathmatch gameplay. Choose your team, your character and your weaponry and charge out and kick some *******! Its every man for himself.
Team Deathmatch: Get together with some mates and fry the opposing force. Choose your team, your weapon.
Nuclear Fallout: Choose your team and your weaponry and rush to capture the fallout shelter before the other team, and hold it for as long as possible....or you could try your luck and try to disable the nuclear warhead itself before it goes off. Its not easy! You have to think to survive in this mode.
Capture The Flag: Classic capture the flag with a difference. Each member of the team MUST hold the flag for at least two minutes each before they can rush for their spawn point and win. Or simply eliminate the opposing team, though more points are gained by holding the flag the longest. (idea in progress)
...more modes to be included
This is just the start of what could make an awesome HL2 Modification. We'd love it if people would consider joining our mod team and making this game a reality!
Were currently in need of:
Were in need of the following positions filled:
2-4 mappers
2-4 coders
An audio designer/sound editor
2 2D/3D Artists
An Animator
2-4 modellers
2-4 (actually the more the better) Texture Artists
Contact me at: [email protected] if youre interested in joining or PM me here on HLFallout, along with a short history of your mod development, and even some of your previous work if you like. Cheers!
Virabear: Source is a Half Life 2 modification built utilizing the advanced technology which only Source can offer. Set to boast striking visuals and unbelievable sound, Virabear: Source will encompass both single and multi-player action for a trully amazing gaming experience. The two leaders of the project, Angelus and Techno are currently building a mod team in preparating for the beginning of the project. Anyone who would like to join can submit their details to [email protected], along with a small history of your mod development, and even some of your previous work if youd like.
Virabear: Source singleplayer - "Survival Code: Grumphrey"
Its the year 2002. Science is beginning to advance at an exponential rate...perhaps TOO exponentially. A supposedly government funded science corporation, Kopeland, tucked away on the far north west section of Evergreen Island, reaches a breakthrough in nano technology. They develop an organic nanomachine codenamed "The Cell" which has the ability to hyper augment muscle tissue, regenerate damaged tissue, and replicate ten times faster than a white blood cell. The technology is tested in a human/bear hybrid specimen codenamed Grumphrey by project head and corporation chairman Donald Richard Kopeland. With a neural riot chip implanted in its brain for safety purposes, the project reaches fruition, but disaster strikes. The riot chip fails, and the creature gains sentience, realizing its purpose no more than that of an expendable scientific asset. In a rage, Grumphrey smashes his way out of the lab, past the the Kopeland Corporation ASWAT (Advanced Special Weapons and Tactics) security force, but is the faced with a new nightmare...getting off Evergreen Island alive...
This is just a taste of the single player storyline. Intense action and explosive firefights await in Virabear: Source!!
Virabear: Source multiplayer
The multiplayer is the most exciting aspect of Virabear: Source. Utilizing advanced visuals and incredible weapons, fights will be on the scale of pandemonium as you duck for cover using Virabear: Sources dynamic "slide-for-life" combat system. There are four different teams you can select your warrior from, which are:
HRG Coalition - Lead by General Tavis Hillman, the HRG Coalition is the frontline resistance against the ZeeZarian occupation. While the Survival Code Grumphrey storyline does not stretch as far as the ZeeZarian invasion, the HRG will have advanced ZeeZarian weaponry at their disposal, as well as human technology.
Hughe Crew - Referred to as the HC by government agencies, the Hughe Crew is lead by Vietnam War Veteran Jonathon Hughes. With near bottomless resources at their disposal, The Hughe Crew are able to develop advanced technologies generations ahead of anything the US government can develop, thanks to the expertise of MiT graduate James Wright. The Hughe Crew use much conventional weaponry such as shotguns and assault rifles, but also have the prototype GHC-7 Rail Rifle.
ZeeZarian Forces - The most advanced team. This by no means makes them unbeatable! The ZeeZarians are the most technologically advanced race in The Local Group, having perfected plasma and hyper drive technologies. ZeeZarians use human weaponry, but mostly their own arms, such as plasma rifles.
Black Titanium Forces - Lead by the nanotech enhanced Walhord (the former Lenard Wolfs) Black Titaniums ambition is to uncover The Lycons existence and expose the US governments experimentation and genocide against their own citizens. The Walhord wants The Lycons to reveal themselves to the public or be crushed into defeat by TeraaForce (which Black Titanium attempted to hi-jack) Black Titanium Forces use conventional military armaments, and several prototype weapons discarded by the US military, and can carry the heaviest equipment.
"Slide-for-Life" Combat system
Exclusive to Virabear: Source, the SFL combat system are context sensitive action functions which adds further realism to Virabear: Source's multiplayer battlefield. These actions include:
Evasive Cover: If your character is within close proximity of an object of right size such as a piece of debris or a box, you can hit the context sensitive key and automatically assume cover behind the said object. Firing from this position is then possible, and your chances of survival are increased greatly.
Dive Evasion: If your sprinting and come within close promixity of a low object such as a mound of sand or debris etc, hitting the context sensitive key will cause your character to dive for the cover and immediately assume a prone position. Be sure to dive into an adequately protected area.
The Slide-For-Life system will have more actions than these. More ideas are being worked on.
Weaponry
A nice arsenal of weaponry is at your teams disposal. Several weapons are team exclusive, meaning that only that team can use them.
HRG Weaponry:
Lead Pipe (Melee Weapon)
M4A1 Carbine
XM8 Carbine
H&K USP (with optional laser sight and surpressor)
Kimba MK3
AKS-74U
...more weapons to be included
Hughe Crew Weaponry:
Lead Pipe (Melee Weapon)
M4A1 Carbine
XM8 Carbine
Glock 18 (single, burst or full auto fire)
SIG Sauer P228
AKS-74U
GHC-7 Rail Rifle (Electromagnetic Pincer Bolt Injector System)
...more weapons to be included
ZeeZarian Forces Weaponry:
Plasma Glove (Melee Weapon)
TX-28i Cell Pistol
i8-3000 Plasma Rifle
KL "Seeker" Plasma Carbine
ArionGT Hyperfusion Portable System (HYPORTT)
...more weapons to be included
Black Titanium Weaponry:
High Frequency Blade (Melee Weapon)
Steyr AUG (Army Universal Rifle)
M4A1 Carbine
XM8 Carbine
M16A10 TRS (Triple Magazine Auto Rotatable)
...more weapons to be included
Game Modes:
Single Player -
Co-Op: Both players play as Grumphrey and have to complete missions using teamwork in order to get out of the Kopeland complex alive (tentative)
Solo: The complete single player package. Join Grumphrey in his efforts to escape the clutches of the Kopeland Corporation ASWAT and the evil Kopeland himself. What are his motives? Who are The Benefactors?
Multiplayer-
Deathmatch: Classic deathmatch gameplay. Choose your team, your character and your weaponry and charge out and kick some *******! Its every man for himself.
Team Deathmatch: Get together with some mates and fry the opposing force. Choose your team, your weapon.
Nuclear Fallout: Choose your team and your weaponry and rush to capture the fallout shelter before the other team, and hold it for as long as possible....or you could try your luck and try to disable the nuclear warhead itself before it goes off. Its not easy! You have to think to survive in this mode.
Capture The Flag: Classic capture the flag with a difference. Each member of the team MUST hold the flag for at least two minutes each before they can rush for their spawn point and win. Or simply eliminate the opposing team, though more points are gained by holding the flag the longest. (idea in progress)
...more modes to be included
This is just the start of what could make an awesome HL2 Modification. We'd love it if people would consider joining our mod team and making this game a reality!
Were currently in need of:
Were in need of the following positions filled:
2-4 mappers
2-4 coders
An audio designer/sound editor
2 2D/3D Artists
An Animator
2-4 modellers
2-4 (actually the more the better) Texture Artists
Contact me at: [email protected] if youre interested in joining or PM me here on HLFallout, along with a short history of your mod development, and even some of your previous work if you like. Cheers!