NickOuellette
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- Aug 18, 2004
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It's been established that the Source engine supports a live voice-chatting feature in-game for multiplayer games. Our mod intends to make extensive use of this, but what i was wondering is, does anyone know if audio filters could be selectively applied to different in-game player voices? In our mod we have a telepath class who would be able to communicate to his teammates via voice-chat regardless of distance, and so we'd like him to have a more echoey and ethereal voice quality. Our musician has created a filter, but does anyone know if it is even feasible to apply it?