J
jlambvo
Guest
Source games currently makes use only of shadow buffers for dynamic lights.
1)Is the engine capable of other dynamic shadowing techniques (like those in Doom 3)?
2)If not, is the SDK open enough to add such functionality?
3)Can these be mixed and matched (on any engine)?
1)Is the engine capable of other dynamic shadowing techniques (like those in Doom 3)?
2)If not, is the SDK open enough to add such functionality?
3)Can these be mixed and matched (on any engine)?