Volume shadows?

  • Thread starter Thread starter jlambvo
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jlambvo

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Source games currently makes use only of shadow buffers for dynamic lights.

1)Is the engine capable of other dynamic shadowing techniques (like those in Doom 3)?

2)If not, is the SDK open enough to add such functionality?

3)Can these be mixed and matched (on any engine)?
 
Lighting is the one big letdown of the HL2 engine. (But it is understandable, since hl2 is not aimed souly at high end computers) On its own, the source engine can not do dynamic shadows/lighting like Doom3. Though you do have dynamic lights, their effect is only additive and does not effect baked in world shadows.

I'm not sure how in-depth the SDK is as far as editing the baser functions of the engine. I would guess that it would not be possible to incorporate Doom3 style lighting. I'm sure there would be a few ways to simulate some of the lighting/shadow effects, but it would not be very flexible.
 
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