R
Rhyno
Guest
I've read through several pages on problems when compiling maps to do with vrad, in the way that once the map is run, it looks like there's no lighting whatsoever (like fullbright). Now I've made sure there's no leaks, and also that there's a light_environment in there as well. In the console whilst compiling it does the whole "Building face lights" thing, but still remains the same in-game.
Any ideas?
Any ideas?