N
Natty1
Guest
I'm not very good at explaining stuff, nor do I know if anyone here will know what I'm talking about but I thought I'd still give it a shot:
I have been wondering this for a while, but after playing lots of console games (most notably Xbox games), they seem to have hit somewhat of a Vsync compromise, where as long as the framerate is running at it's peak (for example in Metal Gear Solid 2's case 60FPS) the screen won't tear, however if the games framerate drops for any reason the game seems to somehow turn the Vsync off in order to maintain the highest framerate possible.
From what I gather about Vsync if it was locked on and the game drops even 1FPS then the game would display 30FPS instead of 59FPS being that 30FPS would be the next multiple of 60hz which happens be an NTSC television refresh rate.
My question is has anyone managed this technique on the PC? I tried setting Half-Life's maximum FPS at 60FPS at the default screen refreshrate of 60hz I then turned Vsync off (since theoretically this would stop any tearing as long as the framerate remained at 60FPS which it did) but alas, the screen still had a little tearing, strangly enough moreso using a wireless mouse then using the keyboards curser keys.
I'm not sure if anyone knows what I'm talking about but some games that use this technique of the top of my head are:
Metal gear Solid 2, Project Gotham Racing 2, Tenchu 3: Return from Darkness.
I have been wondering this for a while, but after playing lots of console games (most notably Xbox games), they seem to have hit somewhat of a Vsync compromise, where as long as the framerate is running at it's peak (for example in Metal Gear Solid 2's case 60FPS) the screen won't tear, however if the games framerate drops for any reason the game seems to somehow turn the Vsync off in order to maintain the highest framerate possible.
From what I gather about Vsync if it was locked on and the game drops even 1FPS then the game would display 30FPS instead of 59FPS being that 30FPS would be the next multiple of 60hz which happens be an NTSC television refresh rate.
My question is has anyone managed this technique on the PC? I tried setting Half-Life's maximum FPS at 60FPS at the default screen refreshrate of 60hz I then turned Vsync off (since theoretically this would stop any tearing as long as the framerate remained at 60FPS which it did) but alas, the screen still had a little tearing, strangly enough moreso using a wireless mouse then using the keyboards curser keys.
I'm not sure if anyone knows what I'm talking about but some games that use this technique of the top of my head are:
Metal gear Solid 2, Project Gotham Racing 2, Tenchu 3: Return from Darkness.