vtf2vga program?

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UsafJerzy

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I need to find a program called vtf2vga.exe, I was told it was in my hl2 directory but I can not find it. Can someone tell me what directory its in or where i can download it? It has to vtf2vga.exe!
 
It's not in my HL2 dir and not in the gcf's I looked in.
 
vtex.exe is what you're looking for.

vtex.exe -mkdir -shader <shadername> <location of TGA files>
 
Im using an importer for my 3dsmax program and the importer requires that you place it in the directory where your hl2.exe is. The vtf2vga should be in the bin folder where your hl2.exe directory is.

Here is the readme.
Half Life 2 MDL (v37) Importer V 0.9 Beta for 3DS Max R5
by Bob the Builder

I don't have 3DS Max R5 ! I just recompiled the plugin with the MAXSDK5 found at Discreet. Please report any error/success !

Installation

• Just copy the file 'HL2MDL.dli' into your 3ds max 5 plugin directory
• Copy the files 'msvcp71.dll' & 'msvcr71.dll' into your windows/system32 directory but don't overwrite any existing files !

How to access

• Start 3ds max and look under File -> Import for 'Half Life 2 MDL'
• Delete the hl2mdl.ini file in the plugcfg directory to access the first time dialog again

Requirements

• The importer needs to know where your Half Life 2 directory is, so it can access the tool ( vtf2tga.exe ) to convert the textures. The TGA files should be in the same directory as the VTF files.Choose the main HL2 directory with the HL2.exe file in it.

• You need to convert all model textures from VTF to TGA files. This will be done by the importer at the first time you will use it. You have to choose the starting directory from where the conversion begins. All sub directories will be converted as well.You should convert the whole hl2/material/model directory.This can take a few minutes ( and a lot of memory ) !

Knowing Bugs

• Due to the unknown format of version 37 there is no animation support.

• The eyes of the models are specially rendered and will be set to the eyeball texture ( white ). You can select some eye polygons and set the MaterialID to the 'pupil' texture id.

• Applying the skin modifier changes some mesh normals slightly.


Legal Issues

• I really respect Valve and never want to harm them. There is no leaked code included !


Updates & Infos

• This is just a beta version with missing features. If the SDK is coming out i will be able to add the missing animation support.Visit freepgs.com/bobsworkshop for updates and infos or send me an eMail : [email protected] / [email protected]
 
Pi Mu Rho said:
vtex.exe is what you're looking for.

vtex.exe -mkdir -shader <shadername> <location of TGA files>

use vtex

vtex replaced tga2vtf

If you are using software that has that name hardcoded, try making a copy of vtex.exe named tga2vtf.exe. No guarantee it will work, but it's worth a try.
 
oh, i see vtf2tga

Vtf2tga was only in the stolen software. You're out of luck if you need it.
 
Now that the full SDK is out you can have someone compile vtf2tga for you from the source code.

I tried, but I'm missing some of the headers.
 
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