VTFEdit and problem with material not showing up correctly

  • Thread starter Thread starter g8rjosh
  • Start date Start date
Are you putting these straight into the \materials folder of the game you're editing for? If so, it should work fine.

If for example you wanted to put all your custom textures in there own folder it would look something like:

Code:
"LightmappedGeneric"
{
	"$baseTexture" "mytextures/florida_F"
}

So the files would be in "steam_username\half-life 2 deathmatch\hl2mp\materials\mytextures"

Substitute the underlined for whatever game you're editing for.
 
For some reason, VTFs must be in some subdirectory of materials to work. They can't be in the root materials folder. I would expect the same behavior of VMTs.
 
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