Trinityxero
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- Jul 22, 2004
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i have my map all done its .map right now but i cant seem to make it a .BSP and i duno how -,- or a .wad (i want to put it in my friends condition zero server)
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Trinityxero said:i duno what im doing can someone just ompile it for me?
FragBait0 said:Um.... you mean -maxdistance. MDV works fine for me.
If it crashes vis then you simply take it off and fix damned errors in your map. Its a good technique that, fixing bugs.
FragBait0 said:NO!
It prevents leaves beyond a certain distance being rendered.
To set the distance at which the sky is drawn use the map properties dialog in Hammer. It sometimes works and sometimes dosent.
Please, for the love of your favourite deity, read and know your stuff before posting crap information like that.
I have seen and you have not. The -maxdistance parameter in MHLT's HLVIS used correctly will reduce visible leafs and hence polygons, provided you have a large enough are3a to begin with and it is split up a few times along it. Note that this does not include giant hallways with nothing in them. The hallway should be split up every so often anyways by BSP (2048 units?) without setting the -maxnodesize option but forcing it on 1024 will show the results well.Do an r_speeds test,, you'll see
Dan said:Max viewable distance has no effect on visleafs or r_speeds, it only changes the distance that the sky is drawn. I've been mapping for many many years, I am not stupid.
On a side note, over at the verc anomolous materials forum, they did come up with a modification to hlvis that would stop rendering leafs after a certain distance. The only problem with this method is that it would produce a HOM effect in those empty spots. I think it's now available in a custom zoners tools. Here's a link if you're interested. I think this may be the command that you are referring to. Maxdistance and max viewable distance are two different things. Maxdistance only comes with the custom zoners I'm pretty sure, it's not default.
The hallway should be split up every so often anyways by BSP (2048 units?) without setting the -maxnodesize option but forcing it on 1024 will show the results well.