WAD Texturing

MetalPiranha

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I am trying to put custom textures into a HL2 map.

When i open hammer, my file doesnt appear when i search for its name in the file list.

Heres what I'm doing (I haven't used any tutorial). Tell me what i'm doing wrong :P

1) Making my texture (256x256 size) and saving it as a 16bit TGA file

2) Opening Wally and making a new HALF LIFE wad and putting the tga in there.

3) Saving the wav file as street in my mod folder under maps.

4) Opening hammer and entering the wad file under options>materials.

5) Closing and reopening hammer

What am I doing wrong!? :angel:
 
Source's Games (like HL2DM) don't use Wad, they use vtf and vmt files. Wally can only make wad files, it can't convert tga to the new vtf format for Source's Games.

Like Moricide said, you can download my VtexGUI utility to convert your tga so they can be used in HL2DM. They should be in 32 bits though. (not 16 bits)
 
Ok cool. It works in hammer, but will it work if i give my mod folder out to others...? Because they won't have the tga in their sourcesdk_content folder. Or will it just get saved in the BSP and work in the map?
 
Those questions have been answered already, you can use the search function of the forum and you'll get some good results. But I'll give you a hint, you're right, you have to send them the textures and they have to put them in the right directory OR I believe you can use Valve's new tool : bspzip to embed everything in the map file.
 
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