Water Problems

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alien_hunter

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I've got a problem with the water in my testmap:
hl_water_1.jpg

I had created a cylinder with nodraw an then put on the top a water texture.I had also created env_cubemap and water_lod_ .
From the other site (under the water it looks like this:
hl_water_2.jpg


What could be wrong?
 
Does Hammer do this not automatically while compiling when you setup the right paths in the preferences? (and you set the compile seetings to do so)
 
By default, Hammer doesn't compile with VIS nor RAD. When you press F9 (or by going to I think File > Run Map), it will give you a window with various levels of VIS and RAD compiling. Hint: do not use normal VIS compiling unless you like waiting long times.
 
I have the same problem on my test map. Well sort of. The water is completely invisible from outside. But once your under it then it gives you the refractive/fog effects like it should.
 
I guess you are using displacement terrains... Don't forget that they are not solid. You need to put solid brushes to seal your level, even under your displacement terrain.
 
Ti133700N said:
I guess you are using displacement terrains... Don't forget that they are not solid. You need to put solid brushes to seal your level, even under your displacement terrain.

Thanks, it works now. :)
 
Sry but mine didn't work.I also compiled the sdk_water map ... i get the same problem there!!!
 
It might not help, but constant alt tabbing, restarting, map / changelevel commands can screw the engine up to the point where certain things don't appear when they should "weapons, water, some props" I noticed it when I was trying to get the shadows working. The water especially would vanish unless you were beneath the surface.

As Ti1137 says, displaced brushes don't seal maps, so you'll need regular world brushes to sit under or behind them (with nodraw material) though the above going back and forth thing will still occur eventually.
 
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