weapon fov

RoyGBiv

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Weapons have two models - the in-view model and the world model (seen in 3rd person). You can set a separate FOV to render the in-view model if you'd like. Our artists find it easier to get the weapons to look the way they want with this feature.

edit: from the source faq on collective

i never really paid attention to this answer, but from what it says it sounds like you can set a different fov to the first person weapon compared to the fov of the screen, am i reading this right? could you do this in hl1? i've heard complaints about weapons not looking right due to the fov so will this fix the issue?
 
if im not mistaken, curently HL1 has three models: one for third person, one for first person, and one for dropped weapon (lying on the floor). At least thats how CS weapons are distributed...
 
Yeah, this is how HL works. There are different weapons for each possible "view." One for first person (the one you see), one for third person (the ones other people see, mainly in multiplayer), and the ones on the ground (which are usually have a lower polygon count).
 
I don't know about that, but in some of the videos it looks like Gordon is 'zooming in' without a weapon in his hand. Like in the Kleiner's lab video, when Alyx is talking it appears that your view zooms in on her. Now, there are no cutscenes in HL2, so was this just done for effect or is there an option to zoom your view? I guess I will find out soon enough.
 
that's not what i'm wondering about, i know the different weapon states... it sounds like you can make your weapons less distorted in the first person view with this feature is what i'm getting at.
 
Seems as though in HL2 there'll just be V_(view) and W_(world).

Which is good, because in HL1 because of the P_(player) third person model, that was attached to the player model in a dodgy sort of way, it couldn't be animated very well. You couldn't see the slide pull back when it was shot, or the clip come out etc. etc.

Perhaps with the way they're doing it now they could do that.
 
let me try again.

it sounds like you get two FOV(field of view)s in your first person perspective. so if a gun looks too skinny you can change its FOV irrelevant to the FOV you have your entire screen set to.
 
Roy, it looks like no one understood what you were talking about. That seems like a great idea on the part of Valve, i remember playing CS and downloading these amazing models and having them all stretched out and ugly. the FOV trick could certainly help make the weapons real and, well, cool.
 
yeah, in console like in tfc or hldm try typing "fov -1" ... the normal is "90" or "0" which defaults to 90... the fov will probably be in hl2 too. changing the fov is crazy.
 
sweet.. Yeah that's what it sounds like. good idea anyway. Especially useful for insanely large weapons :p
 
You know what this is way off what you guys are talking about, but since this is about guns. I would like to see the M249 AR like in Americas Army. That gun would just kick total ass in HL2.
 
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