weapons problem.

  • Thread starter Thread starter Drewbert
  • Start date Start date
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Drewbert

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I'm having problems controlling the spawning behavior of my weapons. I have it so weapons will spawn on top of tables and things (either a prop_physics_multiplayer that is destroyable or a prop_physics_override that is permanent and cannot be moved), but often the weapons spawn under the table and do funny things. How can I correct this?
 
I'd try putting the weapons a couple units above the table, so they fall naturally on map start.
 
try checking the "Start Constrained" flag in the weapon's properties
 
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