NickOuellette
Newbie
- Joined
- Aug 18, 2004
- Messages
- 86
- Reaction score
- 0
The mod, Mercury-Sky, has just hit the modding scene, and so far it's raising quite a bit of interest. Here I'll go over the mod's premise, 'en-brief'.
Mercury Sky takes place in the not-so-distant futre, where a virus-run-rampant is quickly spreading throughout Europe. Decacellulomesium, or 'Duke' for short, was originally intended as a breakthrough biological weapon created by an independent laboratory, but a demonstration on conducted on Sicily went horribly wrong, and Duke quickly moved to the Italian Mainland, and within a year had spread across all of Europe.
Duke is much more than a plague though. Those infectees that do not die of a highly evolved form of TB, suffer a much worse fate: Primary motor and logic centers are ruptured and shut down, and cell infrastructure within the body begins to deteriorate. Subjects are sent into a state of half-consciousness, hunting for any source of food... any source. These 'Deads' have been the bane of governments for years, and for every one killed, ten more are infected.
Worse still though, is the second effect of Duke. Occasionally, the victim completely ignores the first step, and moves on straight to the phase known only as 'Extension'. The human being gains abilities and sensory comprehension centers far surpassing those of a normal person. But more importantly, each individual learns to manipulate the magnetic waves surrounding their person and control their independent psychic fields, in effect, making them powerhouses of psychic energy.
These 'Psykers' are ostracized by unaffected humans, exiled, and sometimes persecuted. Fleeing psykers form into clans and gangs who rally against the 'untainted' in a form of organized crime and destruction. As the weak human militaries of Europe begin to break and fall apart under constant attacks from these powerful guerilla warriors, it falls to small bands of Human 'Witch Hunters' to turn the tables. These bands of conscripted fanatical soldiers are lead into battle by reliogus zealot witch hunters, in pogroms of death against the psykers. They are made up of ex-military, religous cultists from all walks of life, brave civilians, and former criminals, trained, armed, and led into battle by their zealous leaders. Fighting fire with fire, they engage in a deadly guerilla war against the psyker meance.
Gameplay is based around an intuitive class sytem (seven unique classes for each side), characterful armies, famous European locales, a moody, dark atmosphere, highly gritty and realistic combat, 'civilian' vehicles (cars and pickups and such that can be utilized) and NPCs (civilians and roaming 'Dead' packs.) There is also one extremely unique element of gameplay that, while not incorporated into the game itself, will be integral to the final Mod's appeal and success. Unfortunately, such is the nature of this that I don't wish to disclose it publicly at the moment, and can give anyone details once they express interest in joining the team.
If you are interested in joining the team as a Concept Artist or Webmaster (and designer), you can drop me a line at [email protected], or if you have any questions send them to [email protected]
We also have a Design Document v.1.0 available to COncept Artists and Web Designers once you join. We are prepared.
You can also visit our site, however it's just a splash page at the moment. Thanks again,
Nick Ouellette,
Co-Director of Silver Forge Studio,
Lead Designer of Mercury-Sky
www.mercury-sky.com
Mercury Sky takes place in the not-so-distant futre, where a virus-run-rampant is quickly spreading throughout Europe. Decacellulomesium, or 'Duke' for short, was originally intended as a breakthrough biological weapon created by an independent laboratory, but a demonstration on conducted on Sicily went horribly wrong, and Duke quickly moved to the Italian Mainland, and within a year had spread across all of Europe.
Duke is much more than a plague though. Those infectees that do not die of a highly evolved form of TB, suffer a much worse fate: Primary motor and logic centers are ruptured and shut down, and cell infrastructure within the body begins to deteriorate. Subjects are sent into a state of half-consciousness, hunting for any source of food... any source. These 'Deads' have been the bane of governments for years, and for every one killed, ten more are infected.
Worse still though, is the second effect of Duke. Occasionally, the victim completely ignores the first step, and moves on straight to the phase known only as 'Extension'. The human being gains abilities and sensory comprehension centers far surpassing those of a normal person. But more importantly, each individual learns to manipulate the magnetic waves surrounding their person and control their independent psychic fields, in effect, making them powerhouses of psychic energy.
These 'Psykers' are ostracized by unaffected humans, exiled, and sometimes persecuted. Fleeing psykers form into clans and gangs who rally against the 'untainted' in a form of organized crime and destruction. As the weak human militaries of Europe begin to break and fall apart under constant attacks from these powerful guerilla warriors, it falls to small bands of Human 'Witch Hunters' to turn the tables. These bands of conscripted fanatical soldiers are lead into battle by reliogus zealot witch hunters, in pogroms of death against the psykers. They are made up of ex-military, religous cultists from all walks of life, brave civilians, and former criminals, trained, armed, and led into battle by their zealous leaders. Fighting fire with fire, they engage in a deadly guerilla war against the psyker meance.
Gameplay is based around an intuitive class sytem (seven unique classes for each side), characterful armies, famous European locales, a moody, dark atmosphere, highly gritty and realistic combat, 'civilian' vehicles (cars and pickups and such that can be utilized) and NPCs (civilians and roaming 'Dead' packs.) There is also one extremely unique element of gameplay that, while not incorporated into the game itself, will be integral to the final Mod's appeal and success. Unfortunately, such is the nature of this that I don't wish to disclose it publicly at the moment, and can give anyone details once they express interest in joining the team.
If you are interested in joining the team as a Concept Artist or Webmaster (and designer), you can drop me a line at [email protected], or if you have any questions send them to [email protected]
We also have a Design Document v.1.0 available to COncept Artists and Web Designers once you join. We are prepared.
You can also visit our site, however it's just a splash page at the moment. Thanks again,
Nick Ouellette,
Co-Director of Silver Forge Studio,
Lead Designer of Mercury-Sky
www.mercury-sky.com