WEIRD problem

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the Specialist

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Everythime i run my new map iand i go downstairs it cs crashes and during the compiling i dont get any errors.

Error1.bmp


Thats whats there
 
have player starts? I dont map for CS but I think their info_couterterrorist and info_terrorist.
If you dont the map will crash, or at least it does for me.
Looks like your sprite there is showing through the wall.
 
You don't get any compiling errors, yet you appear to be running the map in fullbright?

*red flag*
 
That's seriously weird. Seconded on the fullbright issue, and how did you get the floor to lean? I don't mean to say you're stupid, but did you scroll up on the compile window?
 
Since you only have a handful of brushes and two statics in the basement there, I'd suggest deleting that section and starting over.

I don't know what's causing your problem, but a similar thing was happening to me until I switched some brushes around in my DM map
 
for you're information the first screen is one of in worldcraft
 
Didn't you guys see the little black box in it on the top left corner :O
it says CAMERA.

Here's a copy of the compile process window:

** Executing...
** Command: "c:\program files\valve\steam\steamapps\[ocmw]psycho\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\[ocmw]psycho\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\[ocmw]psycho\sourcesdk_content\cstrike\mapsrc\ScoutBlock"

Valve Software - vbsp.exe (Jan 19 2005)
1 threads
materialPath: c:\program files\valve\steam\steamapps\[ocmw]psycho\counter-strike source\cstrike\materials
Loading C:\Program Files\Valve\Steam\SteamApps\[ocmw]psycho\sourcesdk_content\cstrike\mapsrc\ScoutBlock.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files\Valve\Steam\SteamApps\[ocmw]psycho\sourcesdk_content\cstrike\mapsrc\ScoutBlock.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_wasteland02...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (109414 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (109414 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing C:\Program Files\Valve\Steam\SteamApps\[ocmw]psycho\sourcesdk_content\cstrike\mapsrc\ScoutBlock.bsp
5 seconds elapsed
Memory leak: mempool blocks left in memory: 48
Memory leak: mempool blocks left in memory: 3

** Executing...
** Command: "c:\program files\valve\steam\steamapps\[ocmw]psycho\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\[ocmw]psycho\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\[ocmw]psycho\sourcesdk_content\cstrike\mapsrc\ScoutBlock"

Valve Software - vvis.exe (Dec 15 2004)
1 threads
reading c:\program files\valve\steam\steamapps\[ocmw]psycho\sourcesdk_content\cstrike\mapsrc\ScoutBlock.bsp
reading c:\program files\valve\steam\steamapps\[ocmw]psycho\sourcesdk_content\cstrike\mapsrc\ScoutBlock.prt
206 portalclusters
534 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (4)
Optimized: 27 visible clusters (0.00%)
Total clusters visible: 15419
Average clusters visible: 74
Building PAS...
Average clusters audible: 186
visdatasize:11540 compressed from 13184
writing c:\program files\valve\steam\steamapps\[ocmw]psycho\sourcesdk_content\cstrike\mapsrc\ScoutBlock.bsp
4 seconds elapsed

** Executing...
** Command: "c:\program files\valve\steam\steamapps\[ocmw]psycho\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\[ocmw]psycho\counter-strike source\cstrike" "C:\Program Files\Valve\Steam\SteamApps\[ocmw]psycho\sourcesdk_content\cstrike\mapsrc\ScoutBlock"

Valve Software - vrad.exe (Mar 8 2005)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files\valve\steam\steamapps\[ocmw]psycho\sourcesdk_content\cstrike\mapsrc\ScoutBlock.bsp
1096 faces
4 degenerate faces
199474 square feet [28724334.00 square inches]
0 displacements
0 square feet [0.00 square inches]
1092 patches before subdivision
5288 patches after subdivision
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (8)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2)
transfers 87057, max 146
transfer lists: 0.7 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(5179, 5296, 5300)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(457, 486, 455)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(116, 117, 97)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #4 added RGB(40, 38, 27)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(15, 13, 8)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(6, 5, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(2, 2, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0076 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/1024 144/49152 ( 0.3%)
brushes 333/8192 3996/98304 ( 4.1%)
brushsides 2628/65536 21024/524288 ( 4.0%)
planes 1240/65536 24800/1310720 ( 1.9%)
vertexes 2140/65536 25680/786432 ( 3.3%)
nodes 682/65536 21824/2097152 ( 1.0%)
texinfos 302/12288 21744/884736 ( 2.5%)
texdata 37/2048 1184/65536 ( 1.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1096/65536 61376/3670016 ( 1.7%)
origfaces 684/65536 38304/3670016 ( 1.0%)
leaves 686/65536 38416/3670016 ( 1.0%)
leaffaces 1139/65536 2278/131072 ( 1.7%)
leafbrushes 1338/65536 2676/131072 ( 2.0%)
surfedges 7854/512000 31416/2048000 ( 1.5%)
edges 4648/256000 18592/1024000 ( 1.8%)
worldlights 2/8192 176/720896 ( 0.0%)
waterstrips 102/32768 1020/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1497/65536 2994/131072 ( 2.3%)
cubemapsamples 6/1024 96/16384 ( 0.6%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 164368/0 ( 0.0%)
visdata [variable] 11540/16777216 ( 0.1%)
entdata [variable] 13539/393216 ( 3.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1192 ( 0.1%)
pakfile [variable] 72342/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 109414/4194304 ( 2.6%)
==== Total Win32 BSP file data space used: 688945 bytes ====

Linux Specific Data:
physicssurface [variable] 109414/6291456 ( 1.7%)
==== Total Linux BSP file data space used: 688945 bytes ====

Total triangle count: 2940
Writing c:\program files\valve\steam\steamapps\[ocmw]psycho\sourcesdk_content\cstrike\mapsrc\ScoutBlock.bsp
12 seconds elapsed

** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Valve\Steam\SteamApps\[ocmw]psycho\sourcesdk_content\cstrike\mapsrc\ScoutBlock.bsp" "c:\program files\valve\steam\steamapps\[ocmw]psycho\counter-strike source\cstrike\maps\ScoutBlock.bsp"
 
4 degenerate faces

This may be your problem? I never heard of it at anyway. You could try checking for problems (alt+p) while in hammer. Other than that if I had to guess I'd say it might have something to do with how you set up your rope. Sorry can't be more helpful really..

Also I don't really map for css, but is there really only 1 light in lights.rad?
 
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