M
MasterD
Guest
Can someone explain to me why everything loads correctly and in a timely manner, then when it gets to "BuildVisLeafs", everything crashes, or just stops working? It never moves beyond "0"...
In this latest version, I made everything a func_detail, except for the skybox. The level is not big and I am completely dumbfounded right now.
Thanks for giving me your time!
compile log:
In this latest version, I made everything a func_detail, except for the skybox. The level is not big and I am completely dumbfounded right now.
Thanks for giving me your time!
compile log:
Code:
** Executing...
** Command: "c:\program files\valve\steam\steamapps\sabresquirrel\sourcesdk\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\sabresquirrel\half-life 2 deathmatch\hl2mp" "C:\Program Files\Valve\Steam\SteamApps\sabresquirrel\sourcesdk_content\hl2mp\mapsrc\Locomotion_44_detailALL_test"
Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: c:\program files\valve\steam\steamapps\sabresquirrel\half-life 2 deathmatch\hl2mp\materials
Loading C:\Program Files\Valve\Steam\SteamApps\sabresquirrel\sourcesdk_content\hl2mp\mapsrc\Locomotion_44_detailALL_test.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 3730 detail faces...done (1)
Merging details...done (1)
FixTjuncs...
PruneNodes...
WriteBSP...
done (2)
writing C:\Program Files\Valve\Steam\SteamApps\sabresquirrel\sourcesdk_content\hl2mp\mapsrc\Locomotion_44_detailALL_test.prt...done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day03_06*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day03_06rt"
Can't load skybox file skybox/sky_day03_06 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (2) (770083 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 2430 texinfos to 1672
Reduced 64 texdatas to 54 (2609 bytes to 2173)
Writing C:\Program Files\Valve\Steam\SteamApps\sabresquirrel\sourcesdk_content\hl2mp\mapsrc\Locomotion_44_detailALL_test.bsp
46 seconds elapsed
** Executing...
** Command: "c:\program files\valve\steam\steamapps\sabresquirrel\sourcesdk\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\sabresquirrel\half-life 2 deathmatch\hl2mp" -fast "C:\Program Files\Valve\Steam\SteamApps\sabresquirrel\sourcesdk_content\hl2mp\mapsrc\Locomotion_44_detailALL_test"
Valve Software - vvis.exe (May 22 2006)
fastvis = true
1 threads
reading c:\program files\valve\steam\steamapps\sabresquirrel\sourcesdk_content\hl2mp\mapsrc\Locomotion_44_detailALL_test.bsp
reading c:\program files\valve\steam\steamapps\sabresquirrel\sourcesdk_content\hl2mp\mapsrc\Locomotion_44_detailALL_test.prt
212 portalclusters
766 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 109 visible clusters (0.00%)
Total clusters visible: 40567
Average clusters visible: 191
Building PAS...
Average clusters audible: 212
visdatasize:13148 compressed from 13568
writing c:\program files\valve\steam\steamapps\sabresquirrel\sourcesdk_content\hl2mp\mapsrc\Locomotion_44_detailALL_test.bsp
0 seconds elapsed
** Executing...
** Command: "c:\program files\valve\steam\steamapps\sabresquirrel\sourcesdk\bin\vrad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\sabresquirrel\half-life 2 deathmatch\hl2mp" -noextra "C:\Program Files\Valve\Steam\SteamApps\sabresquirrel\sourcesdk_content\hl2mp\mapsrc\Locomotion_44_detailALL_test"
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program files\valve\steam\steamapps\sabresquirrel\sourcesdk_content\hl2mp\mapsrc\Locomotion_44_detailALL_test.bsp
10473 faces
74 degenerate faces
222429 square feet [32029848.00 square inches]
0 displacements
0 square feet [0.00 square inches]
10399 patches before subdivision
37085 patches after subdivision
10 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (94)
BuildVisLeafs: 0