What are you working on RIGHT NOW?

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I stole the thread title I made on TTLG, but I think we need one of these here too.

Take screenshots of whatever maps you're messing around with (even if they'll never be finished, or look like crap), then upload the images to http://www.imageshack.us.

This one I started yesterday to try out some lighting:
http://img335.imageshack.us/img335/6163/image13pl.jpg

Here's one with custom models/textures in a Naruto style, I used the HL2 Compile Toolkit:
http://img335.imageshack.us/img335/3125/image24qf.jpg

This map I started when HL2DM first came out, but it hasn't gotten very far:
http://img335.imageshack.us/img335/3842/image36pb.jpg
 
You work differently than I do, mostly i do all the geometry then do textures not both at the same time. I have a css and hl2dm map in progress for fun and learning.
 
I'm working on an absolutely GROUND BREAKING map, something that will bend the very realities of imagination, a map so revolutionary and innovative that it can only be summed up in one word....

aim
 
Pesmerga said:
I'm working on an absolutely GROUND BREAKING map, something that will bend the very realities of imagination, a map so revolutionary and innovative that it can only be summed up in one word....

aim

I am teh n00b, but what is an aim map?
 
like an fy, but usually with consistant weapons.
 
Currently I'm working on the neighborhood map for my SP mod (http://halloween.r-ben.com). I'm almost done with the measurement standards and a system for taking the static props I used on the house (window panes, door frame, roof, roof trimming, porch columns and railings) and use them in different combinations to create as many different house designs as I can with the least ammount of work. My next step is creating some exterior textures for the houses, both brick and siding.

Heres the best shot.
http://i2.photobucket.com/albums/y48/Swiss_Cheese9797/halloween_mod/hood01_g_tree_test0029.jpg
 
swiss_cheese9797 said:
Currently I'm working on the neighborhood map for my SP mod (http://halloween.r-ben.com). I'm almost done with the measurement standards and a system for taking the static props I used on the house (window panes, door frame, roof, roof trimming, porch columns and railings) and use them in different combinations to create as many different house designs as I can with the least ammount of work. My next step is vreating some exterior textures for the houses, both brick and siding.

Heres the best shot.
http://i2.photobucket.com/albums/y48/Swiss_Cheese9797/halloween_mod/hood01_g_tree_test0029.jpg
Wow, that's damn impressive :smoking:

Pesmerga said:
I'm working on an absolutely GROUND BREAKING map, something that will bend the very realities of imagination, a map so revolutionary and innovative that it can only be summed up in one word....

aim
This thread is useless without screenshots.
 
Thanx. Actually, most of the houses will be for trick or treating, and you will only be able to sneak a peak inside. It's a fair tradeoff, I think, considering there will be roughly 64 houses in the map. You will be able to venture inside your character's house however. This neighborhood map is only the first of many in my mod, most of which find the player in the land of Halloween. Read more about the mod on the about page. Thanx again.

Here's some more shots (some are older versions with less impressive houses)
http://i2.photobucket.com/albums/y48/Swiss_Cheese9797/halloween_mod/hood01_g_tree_test0030.jpg
http://i2.photobucket.com/albums/y48/Swiss_Cheese9797/halloween_mod/hood01_g_tree_test0021.jpg
http://i2.photobucket.com/albums/y48/Swiss_Cheese9797/halloween_mod/hood01_g_tree_test0011.jpg
http://i2.photobucket.com/albums/y48/Swiss_Cheese9797/halloween_mod/hood01_g_tree_test0003.jpg
 
Currently trying to finish up the 3-D skybox that I've been working on for about 3 months.

Trying to get that out to the public, and help many mappers understand the hidden ability of this added system.

I'm very disappointed that the entire hl2 mod/map community isn't using it for full effect. Especially war games...
 
Try using the "raise to" option. Or I think thats what its called.
 
Mapping and modeling noob here (although I did play with Chex Quest's map a long time ago :E) I thought it would be a hoot to model the business where I work. Three stories, the second story has high ceilings and few walls, balconies, etc. We have AutoCAD drawings of the building. How big a task is it? I'd even like to incorporate the furniture, fixtures, etc. A friend told me that there was a way to import these files at least for the geometry but it was with different mapping software (I don't remember which). Thoughts?
 
Limpet said:
Try using the "raise to" option. Or I think thats what its called.
Yeah I tried that, but it raises it to the original brush that was turned into the displacement. I will probably have to edit each vertex using the raise/lower tool... ughhh.
 
Adabiviak said:
Mapping and modeling noob here (although I did play with Chex Quest's map a long time ago :E) I thought it would be a hoot to model the business where I work. Three stories, the second story has high ceilings and few walls, balconies, etc. We have AutoCAD drawings of the building. How big a task is it? I'd even like to incorporate the furniture, fixtures, etc. A friend told me that there was a way to import these files at least for the geometry but it was with different mapping software (I don't remember which). Thoughts?

Hammer cant bring in CAD files, atleast, not to my knowledge

I dont understand what you mean by "but it raises it to the original brush that was turned into the displacement"
 
im only new to map making but if you want to make it flat on the top cant you build a brush block that is flat, place it over the top and cut it flat then del the block brush?
 
RIGHT NOW? uhh cleaning out my paintball gun in preperation for one of the UK's biggest tourney balling events, Heaven's Gate 3...why does time go so slow when you cant wait for something??? :(
 
Limpet said:
I dont understand what you mean by "but it raises it to the original brush that was turned into the displacement"
It might be me not knowing how the "raise to" tool works, but when I use it on the top part of that displacement, it gets raised to the original shape of the top of the brush that was turned into the displacement, which was a big flat square.
Creep said:
*deleted post due to image host not working*
Try http://www.imageshack.us/
 
Here's what im working on right now:



This is the first serious map ive ever made. The helicopter is drivable, but it has no weapon... yet. Currently the player is the weapon, you can stand on the "wing" like things on the side of the helicopter and shoot people from above. The first pic is in inside the helicopter, the second is standing on it, and the third (my favorite) is what the map looks like form the ground.

I've seen those maps that have custom vehicles, but none or few of them are a seriously playable map. They just have the vehicles.
 
I'm working on something a bit special. I'm not allowed to show you screenshots yet, though.

:)
 
I don't have pics at the moment but thanks to some help from Raeven0 I'm making, basicly, Omaha Beach for CS:S. I'm going to alter the tutorial he showed me a little so instead of having gigantic chainguns, it'll have mg nests and gigantic chainguns on the roof of a bunker.

Rough Draft's done, just need to start the mapping now. (I'll edit this post when i get some pictures.)
 
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