what do you think about the cs: s footage

urbanx

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everything looks so damn wicked...
dont you guys think that the player models walks funny, like they are hunchback or something...
 
The new player movement style does look odd to people who are used to the CS player model movement. I guess. But if you think about it, That is how you would look like if you held a gun the way you are supposed to.
 
the current cs models look like hunchbacks too :)

terror.gif


but yeah everything looks good, and this is only cs:s :) how cool would cs2 be :eek:
 
The first runthrough of CS_Italy is the original CS... the second runthrough of that level is the source version. You can tell because the source version has additions like a lampost at the CT spawn and other things like different posters/decoration on the walls and the power/phone lines added.

People walk hunchbacked when they have the butt of an automatic rifle against their shoulder. Not easy at all to run and shoot with an AK47, lemme tell ya (I tried.)

I think the guys being blown back by the bullet penetration is EXCELLENT. Lets you know you're hitting them and looks DAMNED cool to me. Also, I like how the blood decals look. I really hope there's a lot of physics to be had in that game. Can you imagine the firefight dynamics in the middle of an open market?

My only problem with it is that all the maps are OLD OLD OLD! I mean, I've been playing de_dust for YEARS! I'm pretty damned sick of that map and all the usual routes, no matter how cool it looks. Also, I would really like some kinda back-story to the whole game. It's as if someone made Command and Conquer, but instead of being NOD and GDI to take sides with there's just "generic bad guys" and "generic good guys." Why is the bomb being planted again? What am I fighting for/against? I need something more to make me feel like I'm part of a team or cause, instead of a simple paragraph to read before the level starts. HELL!! A WELL DESIGNED level can give you excellent clues in your surroundings or even subtle hints as to what the overall storyline is (HL1 & 2 do this well.) Instead, I'm forced to play the same levels some mod makers designed because they were fun to shoot around in instead of actually engaging people in an epic battle that's worth fighting for.

Here's a solution. I don't think mission briefings help at all. Instead of some boring narration (or simple text exposition) they should immediately bring you into the mission with a sense of urgency. CTs start off by dropping from a helicopter onto the rooftop of a building. Ts rush out the back of unmarked vans waiting in the basement. Perhaps some NPCs duck and take cover from the violence, or panic and scream. SOMETHING in the SETTING has to let me know that I'm in a SERIOUS situation and need to work with my team to pull through.

Unfortunately, that kinda stuff is reserved for team games. CS is fun (oldschool beta player speaking here,) but it's dominated by those who are in it for the kills, not for the team points.

PS: Counter-Strike's popularity is partially fuelled by the round/end-round gameplay. It's been a proven psychological trick that works in animals and people, particularly when gambling is involved. I believe this is the main reason why it is the #1 played game online.
 
Well this second video and the 3 screenshots where really crappy.Looking forward to better quality videos that can show how it really looks.

Seeing the E3 video we know it looks gorgeus..

My personal opinion is that it will be awesome no matter what we think now.
The negative things right now are the big muzzleflash and the poor weapon/player models.But no matter what I trust in valve and know it will be awesome once it's out.
 
PS: Counter-Strike's popularity is partially fuelled by the round/end-round gameplay. It's been a proven psychological trick that works in animals and people, particularly when gambling is involved. I believe this is the main reason why it is the #1 played game online.

animals play counter strike? when did this happen? :afro:
 
While watching the recent CS:S video I noticed that while on the italy map, the terrorists were shooting up the corridor and the impact of the gunshots hitting the wall to the left of view was absolutely fantastic, i didn't ever even consider that they would allow for rock/dust particles to come off a wall as part of a missed shot... what a great little touch to the game, it's little things like that that will make this game great!
 
Spyre said:
The first runthrough of CS_Italy is the original CS... the second runthrough of that level is the source version. You can tell because the source version has additions like a lampost at the CT spawn and other things like different posters/decoration on the walls and the power/phone lines added.

People walk hunchbacked when they have the butt of an automatic rifle against their shoulder. Not easy at all to run and shoot with an AK47, lemme tell ya (I tried.)

I think the guys being blown back by the bullet penetration is EXCELLENT. Lets you know you're hitting them and looks DAMNED cool to me. Also, I like how the blood decals look. I really hope there's a lot of physics to be had in that game. Can you imagine the firefight dynamics in the middle of an open market?

My only problem with it is that all the maps are OLD OLD OLD! I mean, I've been playing de_dust for YEARS! I'm pretty damned sick of that map and all the usual routes, no matter how cool it looks. Also, I would really like some kinda back-story to the whole game. It's as if someone made Command and Conquer, but instead of being NOD and GDI to take sides with there's just "generic bad guys" and "generic good guys." Why is the bomb being planted again? What am I fighting for/against? I need something more to make me feel like I'm part of a team or cause, instead of a simple paragraph to read before the level starts. HELL!! A WELL DESIGNED level can give you excellent clues in your surroundings or even subtle hints as to what the overall storyline is (HL1 & 2 do this well.) Instead, I'm forced to play the same levels some mod makers designed because they were fun to shoot around in instead of actually engaging people in an epic battle that's worth fighting for.

Here's a solution. I don't think mission briefings help at all. Instead of some boring narration (or simple text exposition) they should immediately bring you into the mission with a sense of urgency. CTs start off by dropping from a helicopter onto the rooftop of a building. Ts rush out the back of unmarked vans waiting in the basement. Perhaps some NPCs duck and take cover from the violence, or panic and scream. SOMETHING in the SETTING has to let me know that I'm in a SERIOUS situation and need to work with my team to pull through.

Unfortunately, that kinda stuff is reserved for team games. CS is fun (oldschool beta player speaking here,) but it's dominated by those who are in it for the kills, not for the team points.

PS: Counter-Strike's popularity is partially fuelled by the round/end-round gameplay. It's been a proven psychological trick that works in animals and people, particularly when gambling is involved. I believe this is the main reason why it is the #1 played game online.

I think you want the single player missions of CZ. Go buy it.
 
I'm sure CS:S will be awesome, but as of right now it's reminding me of TACTICAL OPS (UNREAL TOURNAMENT MOD) and that isn't a good thing. The movements and gun fire look all the same. :(
 
pk1209 said:
animals play counter strike? when did this happen? :afro:
I've been training my penguin in the ways of cs for some time now. :dork:
 
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