What Interp do you use?

Gothax?

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If you are an active participant in such Counter-Strike:Source leagues as I am, then this question makes more sense.

Recently CAL (caleague.com) has decided that with the release of CSP 1.1, they will be locking rates to the defaults. What does this mean to the players? Everyone will be having the same interp&interpolate. Not everyone is excited about this decision, however. What the unhappy people do not realize is that having both your interp and interpolate placed at "0" gives you an unfair advantage on others. Lets take having both your interp and interpolate at "0" and put it in a real-CSS situation:

You as a terrorist are picking MID with an AWP through double doors ( infamous spot, really. ). As you see the Counter-Terrorist step by, you aim and shoot, killing him. The next round he complains about how you are killing him. Well, this is how : If you have your rates set to 0, then you are seeing your opponent a certain ms faster than he is moving ( Cannot specifically remember the MS, but I'll look up on that ). Another time where you may find this effect come into play is when you are spraying a person while he is turning a corner and you kill him (randomly or not ) after he is behind the corner.

So this is my question for all you CS:S players out there - What values do you use in your config for the cl_interp and cl_interpolate CVARs?

Since this new release, I've been trying to get used to .01/1, but every now and then I switch to "0/0" when I get lazy. By the way, if you participate in any other league than CAL ( I don't, but I know there are TONS out there ), could you post if they have an interp/interpolate restriction?

Thanks <3
(remember to post your cl_interp and cl_interpolate values :p )
 
I find the whole 'rates' debate quite odd. I go to a server, I sometimes get the reg, sometimes don't but overall it evens out and I get a happy number of kills. However, I went into a server the other day and the admin on there checked my rates and complained about them saying that I have to change them and that they are 'modem defaults'. He shut up when I asked if there was a noticeable unfairness in my gameplay. My Interp is 0.1, and I can't tell the difference when I use 0, but then I'm not in any leagues.
 
I may be wrong, but i think when I set my cl_interp to 0 the models were "lagging".
 
I left it at default, and my 2.5 ratio doesn't complain.
 
Cl_interp 0
Cl_interpolate 0

weeee

but remember they are best used if u also use them with the other cvars (cl_smooth 0 - cmdbackup) etc. cant remember them all atm.
 
Q_onfused, ratios in public servers and ratio in leagues/scrims is completely different ;)
 
AFAIK cl_interp is a switch command. This means that it's either 1 or 0. So either the client uses prediction or it doesn't, and if you use 1 then cl_interpolate comes into play. If you use cl_interp 0 then interpolate doesn't come into the equation, and instead just renders the player models when the server sends your client a packet.

That's all I've heard about it though, and don't ask me for sources because I have no idea :)
 
dekstar said:
AFAIK cl_interp is a switch command. This means that it's either 1 or 0. So either the client uses prediction or it doesn't, and if you use 1 then cl_interpolate comes into play. If you use cl_interp 0 then interpolate doesn't come into the equation, and instead just renders the player models when the server sends your client a packet.

That's all I've heard about it though, and don't ask me for sources because I have no idea :)

Its the wrong way around :p cl_interpolate is either 1 or 0 and cl_interp can be variable.
 
Immortal said:
Its the wrong way around :p cl_interpolate is either 1 or 0 and cl_interp can be variable.
Fair enough. I stand partly corrected, but still right \o/
 
I think if you don't use Interpolate, then the models are jumpy and it is extremely annoying.
 
MetalliMyers said:
I think if you don't use Interpolate, then the models are jumpy and it is extremely annoying.
Yeah but your aim will be 100% perfect (AFAIK) if you aim at them.
 
cl_interp 0.01
cl_interpolate 1

took me a bit longer than i expected to get used to after owning it up with interpolate 0 for so long but i guess it's not that bad once you're used to it. if you're on a decent server then it should register fine.
 
Gothax? said:
Q_onfused, ratios in public servers and ratio in leagues/scrims is completely different ;)

Meh, I've been at 2.5 for a long time (sometimes 5 or 6-0 if there's some noobs on) ... so I don't think that's gonna change.
 
Q_onfused said:
Meh, I've been at 2.5 for a long time (sometimes 5 or 6-0 if there's some noobs on) ... so I don't think that's gonna change.
Yeah when I hack I get 15.45353 :)
 
MetalliMyers said:
I think if you don't use Interpolate, then the models are jumpy and it is extremely annoying.

cl_smooth 0 used to sort it if it was unbearable, but with todays update you can leave it set to 1 as its been fixed.

I leave cl_interp and cl_interpolate set to default, never touch them.
 
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