If you are an active participant in such Counter-Strike:Source leagues as I am, then this question makes more sense.
Recently CAL (caleague.com) has decided that with the release of CSP 1.1, they will be locking rates to the defaults. What does this mean to the players? Everyone will be having the same interp&interpolate. Not everyone is excited about this decision, however. What the unhappy people do not realize is that having both your interp and interpolate placed at "0" gives you an unfair advantage on others. Lets take having both your interp and interpolate at "0" and put it in a real-CSS situation:
You as a terrorist are picking MID with an AWP through double doors ( infamous spot, really. ). As you see the Counter-Terrorist step by, you aim and shoot, killing him. The next round he complains about how you are killing him. Well, this is how : If you have your rates set to 0, then you are seeing your opponent a certain ms faster than he is moving ( Cannot specifically remember the MS, but I'll look up on that ). Another time where you may find this effect come into play is when you are spraying a person while he is turning a corner and you kill him (randomly or not ) after he is behind the corner.
So this is my question for all you CS:S players out there - What values do you use in your config for the cl_interp and cl_interpolate CVARs?
Since this new release, I've been trying to get used to .01/1, but every now and then I switch to "0/0" when I get lazy. By the way, if you participate in any other league than CAL ( I don't, but I know there are TONS out there ), could you post if they have an interp/interpolate restriction?
Thanks <3
(remember to post your cl_interp and cl_interpolate values )
Recently CAL (caleague.com) has decided that with the release of CSP 1.1, they will be locking rates to the defaults. What does this mean to the players? Everyone will be having the same interp&interpolate. Not everyone is excited about this decision, however. What the unhappy people do not realize is that having both your interp and interpolate placed at "0" gives you an unfair advantage on others. Lets take having both your interp and interpolate at "0" and put it in a real-CSS situation:
You as a terrorist are picking MID with an AWP through double doors ( infamous spot, really. ). As you see the Counter-Terrorist step by, you aim and shoot, killing him. The next round he complains about how you are killing him. Well, this is how : If you have your rates set to 0, then you are seeing your opponent a certain ms faster than he is moving ( Cannot specifically remember the MS, but I'll look up on that ). Another time where you may find this effect come into play is when you are spraying a person while he is turning a corner and you kill him (randomly or not ) after he is behind the corner.
So this is my question for all you CS:S players out there - What values do you use in your config for the cl_interp and cl_interpolate CVARs?
Since this new release, I've been trying to get used to .01/1, but every now and then I switch to "0/0" when I get lazy. By the way, if you participate in any other league than CAL ( I don't, but I know there are TONS out there ), could you post if they have an interp/interpolate restriction?
Thanks <3
(remember to post your cl_interp and cl_interpolate values )