With half-life2 collision detection is accurate to 1/32nd of a unit, and for the single player they are using 1 inch for 1 unit. Mods can readjust the scale as they see fit, though with 1 unit equaling a larger distance the collision detection becomes less accurate.
To make a more informed decision about what unit scale to use, it would be helpful if I knew how accurate the collision detection is for hl1. Does anyone know what the collision detection was accurate to? 1/4th of a unit? 1/8th? Also what distance does one unit typically represent in hl1?
To make a more informed decision about what unit scale to use, it would be helpful if I knew how accurate the collision detection is for hl1. Does anyone know what the collision detection was accurate to? 1/4th of a unit? 1/8th? Also what distance does one unit typically represent in hl1?