What's the best place to get Quake 1/2/3 engine coding tips?

Przemek

Spy
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Is there a website that has hundreds of tutorials for modding the Quake engines and with a forum where one can ask for help? Something similar to QuakeSrc.org...

I was thinking about... implementing some opensource physics engine into one of the Quake engines. Has it been done by someone?

I'm asking that because I'm making a little project for Source, but I'd like it to be accessible for all, not only owners of Source-based games. I'm familiar with Quake editing, but I miss some physics features... it don't have to be as advanced as Havok, just let me knock over a table!
 
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