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Originally posted by Innervision961
So whats the difference between gaming class and workstation class graphics cards? As far as the effects on 3d modelling etc. Anyone know?
Depends on the definition of "Workstation". A 2D workstation or 3D workstation?Originally posted by Faravid
Gaming = High perfomance 3D cards.
Workstation = 2D cards, Low performance 3D cards.
Originally posted by dawdler
Depends on the definition of "Workstation". A 2D workstation or 3D workstation?
Or that onboard video card with a few gigabyte shared internal/video memoryOriginally posted by Faravid
Well yeah, 3D workstation would be using high performance and high cost 3D cards such as nVidia's Quadros.
Originally posted by dawdler
Or that onboard video card with a few gigabyte shared internal/video memory
Originally posted by dawdler
I disagree on OpenGL being better though. Well, maybe it was when we where sub DX8, but not now... Engines can be BLAZING in good old DX8.1 (Max Payne 2), but all modern OpenGL engine I have seen have rather poor performance. That's my general opinion at least.
Its actually worse, as it use all the way down to FX12Originally posted by |MaTT|
Nvidia cards ARE faster in doom 3 but not due to it bieng an openGL application... The reason it runs faster on nvidia FX cards is because it can render in 32-bit and 16-bit modes but carmack has chosen to run the doom 3 code only using the 16-bit render path. The ATI cards however can only do the rendering using 24-bit mode.
IMO, right now there isn't a truly "modern" OpenGL engine out. All the current top OpenGL first person shooters are based on the dated Quake3 engine (Enemy Territory, Call of Duty and Q3A itself). The Quake3 engine is a fast engine and all three of those games perform good (especially Q3A :cheese: ), but they're not as good-looking as Max Payne 2. I think we'll have to wait till Doom3 to see the full visual qualities of OpenGL 1.4/2.0.Originally posted by dawdler
I disagree on OpenGL being better though. Well, maybe it was when we where sub DX8, but not now... Engines can be BLAZING in good old DX8.1 (Max Payne 2), but all modern OpenGL engine I have seen have rather poor performance. That's my general opinion at least.
Originally posted by Arno
IMO, right now there isn't a truly "modern" OpenGL engine out. All the current top OpenGL first person shooters are based on the dated Quake3 engine (Enemy Territory, Call of Duty and Q3A itself). The Quake3 engine is a fast engine and all three of those games perform good (especially Q3A :cheese: ), but they're not as good-looking as Max Payne 2. I think we'll have to wait till Doom3 to see the full visual qualities of OpenGL 1.4/2.0.
Originally posted by Innervision961
Ok so my next question is this, what video card would you guys reccomend for gaming and 3d hobby work? NOT BRAND NAMES i mean should i get a workstation or gaming card?
TBH, I don't know anything about all three of those engines. I mostly play first person shooters.Originally posted by dawdler
So... You dont count the KOTOR engine as modern? It requires OpenGL 1.4 compatability. Or what about the Silverback engine for Savage? Though I agree, that aint as fancy as the KOTOR engine. And the Homeworld 2 engine? Sure, its only 1.3, but it IS pretty fancy, dont you think?
All these games run rather sluggish.