where are my props?? :S

piggy

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I have made a map in css (quite large) which has turned out quite nice. BUT there is a problem, when i compile the map almost all of my props (_static, _physic, and _overridephys) are gone, missing. no error message no nothing. :S

And i added some dells (from cs_office) and they dissapeared too except when i shot where i placed them the gibs appeared... this is weird

i would appreiciate some help on this one guys..

also im sorry if this has been posted be4 i did a search but i dindt find nothing on this.
 
Often when you have props that don't show up (and you don't get error messages) the problem is their "Start Fade Dist/Pixels" property. That forces the modes to fade out (to save resources) when you are far away from them. You can set the value to 0 or -1 to prevent them from fading out.

Hope that helps.
 
exept i spawn next 2 them so im probably not too far away... im going crazy
 
Just check, it is a common problem. The value often gets set to something like 2 or 4, so you can not physically get close enough to the prop for it do display. It is measured in pixels, so you would have to stand within 2-4 pixels of the center of the model, which you generally can't do.

View the properties for the entity and double check what the "Start Fade Dist/Pixels" is. If it is anything other than 0, -1, or a large number (100+) you are not likely to ever see the prop.
 
sometimes they get set to a distance that is smaller than the object, so they are always invisible.
just take a look to make sure that start is 0 and end is -1, they'll always show with those values
 
Anyone know how to make a prop_static from something that is usually prop_physics? For example, a set of lockers (normally physics) but I don't want the player to screw with them so I can save resources. I need something like a prop_static_override.
 
To save resources and prevent user interaction there are a few flags you can check in the prop_physics' properties.

"Start Asleep" "Motion Disabled" "Prevent motion enable on player bump"
 
I got a problem that is similar to what piggy was having, except for HL2dm. I've checked to make sure that start/end values where at -1 and 0 and they are. They dont show up at all, I can walk right through where the props are supposed to be. Also I got some props that get stuck in air, I can't grab them or anything, I can even walk on them.

The way the room is set up is I have controlroom desk up against a wall. On top of it I've put 2 pc cases on the left side, 3 monitors in the middle even with the back of the desk, 3 keyboards infront of them and 2 more cases on the right side. I also have 3 chairs sitting at the table and pushed in a little. Nothing is touching. When I play the room I find that only the table, cases, and keyboards show. The keyboards I can walk on and they wont move. The cases are scattered around the room. Also I have a bunch of file cabinets that are knocked over on top of each other and they are non existant in the map as well. I've tried my best to make sure none of the stuff is touching anything else without messing up the look I was going for.

What am I doing wrong?
 
I think you need to change what types of props you are using. For instance, a chair would be prop_physics. As would a table. Something like a handrail would be prop_static. Now if you want to have something like a chair stand still and not move like a handrail, then check all the options that Exavior said. It works for me.

As for which model is which, I don't know how to tell. Trial and error. Try static first, if only because they save on resources. If they don't show, make sure that Start/ End Fade Distance is at -1, 0 respectively. Then try changing it to prop_physics. I have found that prop_dynamic isn't really that common. The only thing I have used it for is an APC that doesn't move.

This should help.

It sounds like all the stuff you have there should be Prop_physics. Check the flags that Exavior pointed out for your table so the stuff on top doesn't try to fly off. You can change how heavy they seem. For instance, a book is obviously lighter than a file cabinet. So go to the filecabinet's properties and look for Mas Scale. Change that to something like 5-6. This is will make it 5-6 times heavier normal. A book you could leave at 0 or 1. If you have a cheap wooden table, those are about 3.
 
Thanks, I had half of my stuff set to props_dynamic someone. But I've come across another thing. When I was testing my map I could pick up some objects (ie. a file cabnet) and push it through another, like the table I had. Sometimes the table would just slide away, other times I could hold the cabinet inside the table and after a couple seconds my gun would let go of the cabinet and it would be sitting on the table in a different position as if the engine had predicited what would happen if I let go on my own. It doesn't do this online so maybe its just a client thing?
 
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