DEATH eVADER
Space Core
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- Nov 10, 2003
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Like the thread header says, I've checked the id software site and could'nt find info on the technology. The only info I been able to get are the 3rd party articles, but I would like to know more
It sounds like this could of been done algorithmically or precedually, what do you think, especially the size of the texture created
Would this mean the end of Anisotropic Filtering?
Battlefields are perfectly rendered using MegaTexture, a totally new rendering technology developed by id Software that crunches millions of polygons and a gigabyte-scale texture into a single, seamless and un-tiled landscape with unique detail down to the square inch
It sounds like this could of been done algorithmically or precedually, what do you think, especially the size of the texture created
or the un-obscured distant horizon.
Would this mean the end of Anisotropic Filtering?