So according to http://developer.valvesoftware.com/wiki/My_First_Mod
I should follow the steps they describe there to create a mod, and make changes to it by just altering this line: #define RPG_SPEED 1500
to have a lower value, and then when I'm in the game, selecting the rocket launcher and firing it. If it moves slower, I know that my coding is actually making a difference.
I've tried this, and it doesn't work.
It doesn't say where I'm supposed to put the server.dll & client.dll, so maybe that means the place where the .dlls are placed by the .sln is where its supposed to be?
C:\mymod\src\game\client\Release_hl2
C:\mymod\src\game\server\Release_hl2
even though the actual mod is in:
C:\Program Files\Steam\SteamApps\SourceMods\MyMod
and I'm running it from steam, so that's where it looks for its data.
I tried putting it in the bin folder of my mod from the above path, and there doesn't seem to be a difference.
Maybe there's something else I'm supposed to do? Any help would be appreciated.
-I checked the "date modified" of the .dll, and it has indeed been modified in the last 10 minutes.
I should follow the steps they describe there to create a mod, and make changes to it by just altering this line: #define RPG_SPEED 1500
to have a lower value, and then when I'm in the game, selecting the rocket launcher and firing it. If it moves slower, I know that my coding is actually making a difference.
I've tried this, and it doesn't work.
It doesn't say where I'm supposed to put the server.dll & client.dll, so maybe that means the place where the .dlls are placed by the .sln is where its supposed to be?
C:\mymod\src\game\client\Release_hl2
C:\mymod\src\game\server\Release_hl2
even though the actual mod is in:
C:\Program Files\Steam\SteamApps\SourceMods\MyMod
and I'm running it from steam, so that's where it looks for its data.
I tried putting it in the bin folder of my mod from the above path, and there doesn't seem to be a difference.
Maybe there's something else I'm supposed to do? Any help would be appreciated.
-I checked the "date modified" of the .dll, and it has indeed been modified in the last 10 minutes.