where do I put server.dll & client.dll?

EGD Eric

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So according to http://developer.valvesoftware.com/wiki/My_First_Mod

I should follow the steps they describe there to create a mod, and make changes to it by just altering this line: #define RPG_SPEED 1500

to have a lower value, and then when I'm in the game, selecting the rocket launcher and firing it. If it moves slower, I know that my coding is actually making a difference.

I've tried this, and it doesn't work.

It doesn't say where I'm supposed to put the server.dll & client.dll, so maybe that means the place where the .dlls are placed by the .sln is where its supposed to be?
C:\mymod\src\game\client\Release_hl2
C:\mymod\src\game\server\Release_hl2

even though the actual mod is in:

C:\Program Files\Steam\SteamApps\SourceMods\MyMod

and I'm running it from steam, so that's where it looks for its data.
I tried putting it in the bin folder of my mod from the above path, and there doesn't seem to be a difference.

Maybe there's something else I'm supposed to do? Any help would be appreciated.

-I checked the "date modified" of the .dll, and it has indeed been modified in the last 10 minutes.
 
They have to be in same folder.
 
Excuse me, what do you mean by that? WHERE do I put them? Do you mean to just leave them in the folder that visual studio puts them in, or put them somewhere else?
 
Your mod's bin folder.
 
If you read my original post, you can see that I already did that.
 
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