Which Health System is better

What is the superior health system?

  • Recharging!

    Votes: 4 9.3%
  • Health Bar!

    Votes: 24 55.8%
  • Hybrid

    Votes: 15 34.9%

  • Total voters
    43
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1. The Halo/CoD recharging system?

2. Or the old-fashioned health bar system

3. or the hybrid system in Medal of Honor:Airborne and Resistance:Fall of man?
 
Depends of the game but I prefer the easy one. I don't have half the time I want to devote to games anymore and when I do play, I hate back tracking just for health. I could have spent that time enjoying the game tbh. But for HL, it works
 
Depends of the game but I prefer the easy one. I don't have half the time I want to devote to games anymore and when I do play, I hate back tracking just for health. I could have spent that time enjoying the game tbh. But for HL, it works
Go die. Go die now.

Don't have time for games? THEN DON'T PLAY THEM. Go watch a movie instead, since all you seem to want to do is get to the end of the story.
 
Depends entirely on the game. That said, I was fond of Far Cry 2's system, or at least would have been if they didn't just give out morphine like candy.
 
Playing FEAR 2 on hard mode. One shotgun blast from medium range kills you dead. No recharging shit, just medkits and armor which you go through like butter. I like this system a lot. Makes you rethink the situation. As opposed to going out of cover constantly and recharging .5 seconds later, one must rethink how to reapproach the enemy. Want to get shot again, or find a new way around?
 
Depends on the game. Neither is bad unless used improperly.
 
The last tiny bit of your health should recover so that jumping off a ever so slightly too high ledge won't kill you, but it should primarily not regenerate at all. Recovering from wounds should always be a conscious decision, in my mind.
 
Yeah, games should just regenerate the last bit of health so you don't have to do sections PERFECTLY because you have 1hp left.
Especially in linear games where you are forced to take a dangerous path without being able to go back for a health pack.
 
Go die. Go die now.

Don't have time for games? THEN DON'T PLAY THEM. Go watch a movie instead, since all you seem to want to do is get to the end of the story.

I only have time for social games. It just feels weird playing games by myself these days. As much as I love Singleplayer games I feel like multiplayer games keep me more interested at this time in my life.

But there is light at the end of this tunnel, my hours are getting cut at work and I gave a few shifts to a guy at work who needs them much more than I do.
 
The thing i really liked about Bioshock was that you had to manage your health, always be aware of health stations, make sure theyre hacked in high traffic areas so you dont waste money etc.

Too bad it tried to hard to appeal to a wide base with sickeningly easy gameplay, no inventory hassles but all they have to do is say open world or inventory for the new one and ill be all over it
 
honestly i don't have much of a preference any more =/
 
Health bar. Regenerating health is a crutch, a gameplay device horribly dumbing down gameplay. Why bother about getting shot if you can just crouch in a hole in the ground for a few seconds and be as healthy as ever?
 
Regenerating health sucks one mostly... it's not entirely unsuited to a game like Deus Ex where you have the option of either, the fiction supports it and the game is built around finding a place to lie low whilst the state of play changes. Otherwise, developers seem to think that by cutting out the seeking of health, it somehow makes the game 'more' about the action, which is patently bollocks. A decent system (hohoho, Half-Life bias in a Half-Life forum) makes you break cover and dive into combat, forcing the player to calculate whether their abilities will see them taking less damage than they'll gain from the chance they take.

Fairer autosave systems have basically replaced the need for regenerating health anyway. They basically are regenerating health. And I'm not sure if they're welcome either. Have to say, I'm not a massive fan of games that stick health in your inventory and give you a key to hammer whilst you're in combat. Bioshock is a prime example. The life chambers were only one part of the grinding problems of the combat in the game.
 
Regenerating is suckage, though hybrid can be alright if done well.
 
I think the Far Cry 2's Hybrid version was probably the best, if you are lower than 10HP or something you manually remove the bullet bringing you up to a certain threshold, but then it costs you to use extra health packs after that point etc
 
I think the Far Cry 2's Hybrid version was probably the best, if you are lower than 10HP or something you manually remove the bullet bringing you up to a certain threshold, but then it costs you to use extra health packs after that point etc

Came to say this. It's one of the few things Far Cry 2 had going for it. It kind of detracted from the game a bit, but it made a lot more sense. Different games have different issues. If you have a game that allows for quicksaves, then you should go with health packs because people are going to quicksave their way through it anyways. If you have a checkpoint system you're going to want regeneration because it sucks being in a situation where you're at 1 hp and you can't get to a checkpoint without dying.

Still a hybrid system tends to lend itself to either situation.
 
Health bar. Though I'd like the medpack locations to make sense, without having them scattered around the map BECAUSE THIS IS A GAME, HEY MEDPACKS FOR THE PLAYER!

Though, as has been said, Far Cry 2 had a hybrid system done well.

Also, I enjoyed Far Cry 2.

Moreover, could someone please fix the font color on the polls results? We've had the new layout for some time, but I didn't get used to reading white on white, still.
 
3. or the hybrid system in Medal of Honor:Airborne and Resistance:Fall of man?
Or you know Halo: CE or Halo: Reach which have both which everyone always forgets :P

Depends on the game. I like variety and I don't want every game to use the same health system. That said I prefer health kits for the most part but systems like S.T.A.L.K.E.R. where you have medkits and health that regenerates really really slowly work well I think.
 
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