M
Matthew
Guest
Okay, the top image is what I'd start with to make a curver corner or something, etc. Take it in stride.
The second image down is what I assume the pieces would look like after I took off various using either carge or clipping.
The third image, is if I had set the end where the corner would be aside before clipping, etc.
Which of the two ways would be the best for the engine to render and compile? Which would run faster?
The second image down is what I assume the pieces would look like after I took off various using either carge or clipping.
The third image, is if I had set the end where the corner would be aside before clipping, etc.
Which of the two ways would be the best for the engine to render and compile? Which would run faster?