spitcodfry
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I was just thinking, out of all the departments and roles that the employees at Valve serve, which contribute the most to the meat and potatoes of the game? Sure, none of the game's elements would work well without the others, but what do you think is most vital to the overall oomph that the game possesses? Being an amateur weaver of tales, I believe the story is the most essential, for it draws you deeper into the world and allows you to care for your AI buddies and loathe your enemies. Sure, thats an almost unheard of element in FPS, but I think that Half-Life 2 will break that barrier. Thoughts, comments, opinions?