Why aren't the L4D models available in my mod?

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I just made a new mod and there doesn't seem to be any of the L4D props available when I open the mod with hammer. I don't care about the zombies, I just want the props.

A separate question, where is the L4D code in my newly made project? I can see all of the old HL2 stuff but no mention of any of the new code from L4D.

I'm sure I'm missing something really obvious. Thanks for responses.
 
You need to install L4D Authoring Tools to mod for L4D.
 
Thanks for the reply :) Sorry, I misphrased my question. I'm trying to create a mod that uses my own code but contains the props from L4D. For example, a mod where all zombies can fly or something. I've made a simple map using the authoring tools as you mentioned, but this map is saved to the L4D maps folder. If I move the BSP file into a source mod's map folder and run it, the game crashes. Any ideas?
 
I'd say mount L4D's content, but it doesn't use any *.GCF files. L4D uses modified version of Source Engine, you can't expect to run its maps on HL2 engine.
 
Damn. I thought that if I just created a new mod, it would give me the latest version of the engine e.g. the L4D version. But I heard the SDK was released? When can we start making mods for L4D? Ever?
 
The L4D authoring tools do allow you to already.

What I think Barnz was trying to say was that the Source engine has been altered for various games. It works slightly differently for Orange Box games / HL2 and L4D. Therefore a L4D map isn't directly compatible running in HL2 and thus will crash.

So his recommendation was to do it through L4D not through the Source Mods folder. Sorry I'm not too knowledgeable myself on these things, I'm just trying to interpret.
 
But I heard the SDK was released? When can we start making mods for L4D? Ever?

Probably not anytime soon. I doubt Valve will release Left 4 Dead's code, but we'll probably get Episode Three's code whenever it's released.
 
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